Generation 15 Heroes roster

Generation 15

Generation 15 Heroes

Season 15 heroes. Everything for this release in one place: skill ladders, expedition star stats, exclusive weapons, and stories.

Typical unlock Day 1130 Server age · new generations usually land about every 90 days
Gen 1 - Day 0 Gen 2 - Day 40 Gen 3 - Day 120 Gen 4 - Day 195 Gen 5 - Day 270 Gen 6 - Day 360 Gen 7 - Day 440 Gen 8 - Day 520 Gen 9 - Day 600 Gen 10 - Day 700 Gen 11 - Day 800 Gen 12 - Day 870 Gen 13 - Day 950 Gen 14 - Day 1040 Gen 15 - Day 1130 Gen 16 - Day 1220 Gen 17 - Day 1310
Hank

Infantry hero · Generation 15

Hank

Legendary Infantry Gen 15 Exclusive Weapon
Type Infantry
Rarity Legendary
Generation Gen 15
Skills 8
Story 4 chapters
Exclusive weapon Roaring Rage

Open Hank standalone page →

Story

Chapter 1
Atop the vast tundra lie regions where humanity struggles to survive, whether due to harsh terrain or wild beasts. The mission of the Icebreaker Alliance is to conquer these perilous lands and expand the horizons of human civilization to survive this long winter of raging winds and heavy snow. Hank belongs to the Icebreaker Alliance as one of its fearless pioneers. Gifted with tremendous strength and great courage, Hank has developed immense willpower through his decades of pioneering adventures, including countless clashes with bandits amidst the lawless icefields. Through all those battles, Hank mastered the art of wielding a variety of hand tools as weapons, allowing him to take on up to ten enemies at a time.
Chapter 2
Hank never resorts to violence unless necessary, but he also never gives in to threats. Having mastered and systematized his combat techniques into a "Hand Tool Combat" method, in his hands, shovels, pickaxes, and jackhammers are transformed into formidable weapons. His favorites, however, are the chainsaw and circular saw, as their piercing roar is enough to send enemies fleeing in fear. Armed with these "weapons", not only can he subdue colossal beasts, but he once even single-handedly dismantled a bandit combat vehicle.
Chapter 3
The Icebreaker Alliance's most celebrated achievement has to be the establishment of Arena tournaments that swept across the tundra, of which Hank is a massive fan. He knows the stats of every Arena legend by heart, possesses a deep understanding of Arena tactics and formations, and he's even put forth new strategic concepts of his own. Armed with such strength and skill, Hank could certainly find success in the Arena himself, but he seems happy to remain a spectator. Anyway, the tactics he learns from watching matches are all useful in his everyday combat work.
Chapter 4
Hank might seem like just another tough guy, but he's also got a tender heart. His chainsaw is rugged, but he can also use it to craft exquisite works of art, including carvings in ice and wood. He even dreams up fantastic stories for the lifelike figures he creates, which tundra children find enthralling. Not only that, but Hank is also a chef who specializes in desserts. Patrick often uses him as a taste-tester to sample his wildly imaginative new dishes.

Stats progression

Expedition ATK and DEF bonuses for Infantry troops by star level, plus shard costs to upgrade.

Star level stats 30 stars · Infantry expedition

Percent bonuses apply to this hero’s Infantry troops on the map. Shards are the cost to reach the next star.

Star Exp. ATK% Exp. DEF% Shards
1 270.48% 270.48% 1
2 293.51% 293.51% 1
3 316.54% 316.54% 2
4 339.57% 339.57% 2
5 362.60% 362.60% 2
6 404.05% 404.05% 2
7 436.30% 436.30% 5
8 468.54% 468.54% 5
9 500.78% 500.78% 5
10 533.02% 533.02% 5
11 565.26% 565.26% 5
12 623.28% 623.28% 15
13 668.36% 668.36% 15
14 713.54% 713.54% 15
15 758.72% 758.72% 15
16 803.80% 803.80% 15
17 848.97% 848.97% 15
18 930.22% 930.22% 40
19 993.43% 993.43% 40
20 1056.54% 1056.54% 40
21 1119.75% 1119.75% 40
22 1182.96% 1182.96% 40
23 1246.17% 1246.17% 40
24 1359.95% 1359.95% 100
25 1448.34% 1448.34% 100
26 1536.84% 1536.84% 100
27 1625.33% 1625.33% 100
28 1713.82% 1713.82% 100
29 1802.32% 1802.32% 100
30 1961.57% 1961.57% 100

Skills

Exploration Skills

Active in exploration, city defense, and arena-style encounters.

Frenzied Slashes
Exploration Frenzied Slashes
Hank switches his circular saw to "Frenzy" mode to perform two slashes in a row. Each slash deals Attack*120–160% damage to frontal enemies within range, while also reducing their Defense by 10–30% for 2s.
Area of Effect Damage Up: 120% / 130% / 140% / 150% / 160%
Enemy Defense Down: 10% / 15% / 20% / 25% / 30%
Urgent Energy
Exploration Urgent Energy
Hank's backup power unit activates when things get tough, increasing his circular saw's destructive power. When Hank's Health drops below 50%, his Attack increases by 10–30%. This can be triggered once per battle.
Attack Up: 10% / 15% / 20% / 25% / 30%
Recycle & Reuse
Exploration Recycle & Reuse
As a master of improvisation, Hank can use combat scrap to heal himself. 10–30% of Hank's damage dealt is converted into Health for himself.
Heal Up: 10% / 15% / 20% / 25% / 30%

Expedition Skills

Active when this hero leads troops on the wilderness map.

Roaring Rage
Expedition Roaring Rage
Hank's rage and the roaring of his chainsaw ignite the fighting spirit of all troops, boosting all troops' Lethality by 5–25%.
Lethality Up: 5% / 10% / 15% / 20% / 25%
Flying Sparks
Expedition Flying Sparks
The sparks of the chainsaw ignite allied morale, increasing all troops' Damage Dealt by 5–25%, reducing their Damage Taken by 5–25% every 5 attacks made by Hank's Infantry for 2 turns.
Damage Up: 5% / 10% / 15% / 20% / 25%
Damage Taken Down: 5% / 10% / 15% / 20% / 25%
Raging Force
Expedition+ Raging Force
Hank's wild attacks weaken enemy morale. Every 4 turns, the damage taken by enemy Infantry is increased by 6–30%, while the damage dealt by enemy Marksmen is reduced by 6–30%. This effect lasts for 2 turns.
Enemy Infantry Damage Taken Up: 6% / 12% / 18% / 24% / 30%
Enemy Marksman Damage Dealt Down: 6% / 12% / 18% / 24% / 30%

Exclusive Weapon

Roaring Rage
Exclusive Roaring Rage

Hank’s exclusive weapon. Combat stats scale with weapon strength level.

Weapon strength levels 10 levels · cost & stats

Strength progression for Infantry: upgrade cost, combat stats, expedition Lethality/HP %, and exclusive skill unlock tiers.

Lv Cost Power ATK DEF HP Troop ATK Troop DEF Troop HP Exp. Leth% Exp. HP% Expl. skill Exp. skill
1 5 416400 638.5 832.8 12492 208.2 277.6 4164 69.40% 69.40% 1 0
2 10 707880 1082.6 1415.8 21236.4 360.9 471.9 7078.8 138.80% 138.80% 1 1
3 15 999360 1526.8 1998.7 29980.8 499.7 666.2 9993.6 208.20% 208.20% 2 1
4 20 1290840 1971 2581.7 38725.2 652.4 860.6 12908.4 277.60% 277.60% 2 2
5 25 1582320 2429 3164.6 47469.6 805 1054.9 15823.2 347% 347% 3 2
6 30 1873800 2873.2 3747.6 56214 957.7 1249.2 18738 416.40% 416.40% 3 3
7 35 2165280 3317.3 4330.6 64958.4 1096.5 1443.5 21652.8 485.80% 485.80% 4 3
8 40 2456760 3761.5 4913.5 73702.8 1249.2 1637.8 24567.6 555.20% 555.20% 4
9 45 2748240 4205.6 5496.5 82447.2 1401.9 1832.2 27482.4 624.60% 624.60%
10 50 3123000 4788.6 6246 93690 1596.2 2082 31230 694% 694% 5
Steel Barricade
Exclusive Exploration Steel Barricade
Slash your heart away under the protection of sturdy armor. Hank gains a shield worth Attack*100–220% when using the Frenzied Slashes skill for 3 seconds.
Shield Value Up: 100% / 130% / 160% / 190% / 220%
Wall of Despair
Exclusive Expedition Wall of Despair
Hank's courage and willpower bolster defenses, increasing the Health of Defender Troops by 5–15%.
Values: 5% / 7.5% / 10% / 12.5% / 15%
Estrella

Lancer hero · Generation 15

Estrella

Legendary Lancer Gen 15 Exclusive Weapon
Type Lancer
Rarity Legendary
Generation Gen 15
Skills 8
Story 4 chapters
Exclusive weapon Dreamscape Painting

Open Estrella standalone page →

Story

Chapter 1
As a child, Estrella often heard stories of the "old world" from the older folks in her town. In stark contrast to the endless snow-covered winter she knew, the world of the past had verdant forests and golden fields of wheat. These tales prompted vivid dreams in which Estrella returned to that vibrant world to experience the blossoming of spring, the heat of summer, and the autumn harvest season—all sensations foreign to her frigid life in the real world. Estrella could never find the right words to express the beauty of her dreams, so she decided to paint them, hoping to share her spectacular visions with her entire town.
Chapter 2
Estrella's home was a mining town tucked away in the mountainside, a place rich with mineral deposits. Crystals and stones of every color could be found among the hills, along the riverbanks, and inside the caverns there. Some luminous ores even glowed under the night sky, like stars fallen to the ground. Estrella used all of these minerals as pigments to color her paintings, weaving the vibrant spectrum of light into spectacular canvases with her imagination.
Chapter 3
But danger lurked in her hometown as well, as many people coveted their lucrative mineral deposits. While painting outside one day, Estrella was approached by a group of shady figures—outlaw miners from another town who'd come to scout the terrain and gather intel. The unwelcome guests spotted Estrella and attacked her. Instinctively, Estrella flung her mineral paints at the attackers. As the paint spattered all over them, the unstable chemicals reacted somehow to burn the intruders, buying Estrella time to escape. The attacks lessened after the town sought the protection of the Dawn Alliance, but the occasional reckless intruder still got in from time to time. Estrella loved her hometown and vowed to defend it however she could. She continued to refine her pigment formulas until she could repel intruders with either scorching or freezing paints.
Chapter 4
Estrella loved to dream—not only for the gorgeous scenes, but also for her special dream "companion", a girl named Evelyn from the old world, who lived in a beautiful rose garden. Within Estrella's dreams they played together, sharing stories of their respective worlds and forming a close friendship. Estrella always believed these were simply recurring dreams—until she stumbled upon the ancient "Notes From the Rose Garden" at the town library, where the author wrote about her recurring childhood dreams in which she often played with a girl from the "Land of Winter". Most townsfolk dismissed this as mere coincidence. After all, the notes had no signature and never mentioned Estrella's name. But others believed that the mysterious crystals beneath the town's soil served as some kind of medium that connected people across time and space via dreams.

Stats progression

Expedition ATK and DEF bonuses for Lancer troops by star level, plus shard costs to upgrade.

Star level stats 30 stars · Lancer expedition

Percent bonuses apply to this hero’s Lancer troops on the map. Shards are the cost to reach the next star.

Star Exp. ATK% Exp. DEF% Shards
1 270.48% 270.48% 1
2 293.51% 293.51% 1
3 316.54% 316.54% 2
4 339.57% 339.57% 2
5 362.60% 362.60% 2
6 404.05% 404.05% 2
7 436.30% 436.30% 5
8 468.54% 468.54% 5
9 500.78% 500.78% 5
10 533.02% 533.02% 5
11 565.26% 565.26% 5
12 623.28% 623.28% 15
13 668.36% 668.36% 15
14 713.54% 713.54% 15
15 758.72% 758.72% 15
16 803.80% 803.80% 15
17 848.97% 848.97% 15
18 930.22% 930.22% 40
19 993.43% 993.43% 40
20 1056.54% 1056.54% 40
21 1119.75% 1119.75% 40
22 1182.96% 1182.96% 40
23 1246.17% 1246.17% 40
24 1359.95% 1359.95% 100
25 1448.34% 1448.34% 100
26 1536.84% 1536.84% 100
27 1625.33% 1625.33% 100
28 1713.82% 1713.82% 100
29 1802.32% 1802.32% 100
30 1961.57% 1961.57% 100

Skills

Exploration Skills

Active in exploration, city defense, and arena-style encounters.

Scorching Scarlet
Exploration Scorching Scarlet
Splashes scorching scarlet paint, dealing Attack*200–280% AoE damage to enemies in range. Splashed targets also have their Attack reduced by 5–25% for 2s.
Area of Effect Damage Up: 200% / 220% / 240% / 260% / 280%
Attack Down: 5% / 10% / 15% / 20% / 25%
Molten Gold
Exploration Molten Gold
Splatters the target with amber-yellow paint, dealing Attack*100–140% damage and inflicting Corrosion, which causes the target to take Attack*2–6% damage every 0.5s for 4s.
Damage Up: 100% / 110% / 120% / 130% / 140%
Damage Up: 2% / 3% / 4% / 5% / 6%
Midnight Blue
Exploration Midnight Blue
A night-like shade of blue brings bone-chilling cold. Normal Attacks paint targets blue, reducing their Attack Speed by 10–30% for 2s.
Enemy Attack Speed Down: 10% / 15% / 20% / 25% / 30%

Expedition Skills

Active when this hero leads troops on the wilderness map.

Corrosive Color
Expedition Corrosive Color
Splatters paint made from mysterious crystals that corrode enemy armor, reducing the Defense of all enemy troops by 5–25%.
Enemy Defense Down: 5% / 10% / 15% / 20% / 25%
Dawn Canvas
Expedition Dawn Canvas
Encourages troops with an inspiring painting, increasing the Attack of all allied troops by 3–15% and their Defense by 2–10%.
Attack Up: 3% / 6% / 9% / 12% / 15%
Defense Up: 2% / 4% / 6% / 8% / 10%
Splendid Scene
Expedition+ Splendid Scene
Boosts morale with a vibrant painting, reducing the damage taken by Infantry by 5–25% and increasing the damage dealt by Lancers by 5–25%.
Infantry Damage Taken Down: 5% / 10% / 15% / 20% / 25%
Lancer Damage Dealt Up: 5% / 10% / 15% / 20% / 25%

Exclusive Weapon

Dreamscape Painting
Exclusive Dreamscape Painting

Estrella’s exclusive weapon. Combat stats scale with weapon strength level.

Weapon strength levels 10 levels · cost & stats

Strength progression for Lancer: upgrade cost, combat stats, expedition Lethality/HP %, and exclusive skill unlock tiers.

Lv Cost Power ATK DEF HP Troop ATK Troop DEF Troop HP Exp. Leth% Exp. HP% Expl. skill Exp. skill
1 5 416400 832.8 832.8 8328 277.6 277.6 2776 69.40% 69.40% 1 0
2 10 707880 1415.8 1415.8 14157.6 471.9 471.9 4719.2 138.80% 138.80% 1 1
3 15 999360 1998.7 1998.7 19987.2 666.2 666.2 6662.4 208.20% 208.20% 2 1
4 20 1290840 2581.7 2581.7 25816.8 860.6 860.6 8605.6 277.60% 277.60% 2 2
5 25 1582320 3164.6 3164.6 31646.4 1054.9 1054.9 10548.8 347% 347% 3 2
6 30 1873800 3747.6 3747.6 37476 1249.2 1249.2 12492 416.40% 416.40% 3 3
7 35 2165280 4330.6 4330.6 43305.6 1443.5 1443.5 14435.2 485.80% 485.80% 4 3
8 40 2456760 4913.5 4913.5 49135.2 1637.8 1637.8 16378.4 555.20% 555.20% 4
9 45 2748240 5496.5 5496.5 54964.8 1832.2 1832.2 18321.6 624.60% 624.60%
10 50 3123000 6246 6246 62460 2082 2082 20820 694% 694% 5
Color Burst
Exclusive Exploration Color Burst
The collision of colors unleashes incredible power. Enemies stained with 2 colors at the same time will take 10–30% more damage.
Enemy Damage Taken Up: 10% / 15% / 20% / 25% / 30%
Homeland Defense
Exclusive Expedition Homeland Defense
Estrella's brushstrokes reveal a majestic homeland that inspires troops to fight for it, increasing the Attack of Defender Troops by 5–15%.
Values: 5% / 7.5% / 10% / 12.5% / 15%
Viveca

Marksman hero · Generation 15

Viveca

Legendary Marksman Gen 15 Exclusive Weapon
Type Marksman
Rarity Legendary
Generation Gen 15
Skills 8
Story 4 chapters
Exclusive weapon Dark Star

Open Viveca standalone page →

Story

Chapter 1
Commander of the Night's Guard, Viveca is a cold and stern leader who just so happens to also be a marksman with perfect accuracy. Her lifelong mission is to contain the disaster triggered by the Blood Moon plague, to confine it within the mist-shrouded domain of the Abandoned City—a place she once called home—and she will stop at nothing to achieve her mission. Facing the mutated beings that emerge from the mist, most would be petrified, as those enemies defy all understanding. Viveca, on the other hand, faces them without the slightest flinch, as she knows their weaknesses. Under her fearless leadership, members of the Night's Guard have also found the courage to face the darkness head-on.
Chapter 2
Viveca is usually cold, quiet, and aloof. She keeps most people at arm's length, and her only companion besides Freya, Dr. Philly, and a few Night's Guard officers is her pet raven, Veilwing. Her personality seems innate, as if she were simply born without emotions, but Freya knows the truth: Viveca has experienced too much trauma to let her heart remain open and vulnerable. "After all, you can't lose something you never show."
Chapter 3
If Viveca is usually cold, then on the battlefield, she's utterly frigid and ruthless. When the Blood Moon Plague broke out in the Abandoned City, she had to slaughter her very own friends because they'd mutated into inhuman horrors. Even today, she does not hesitate to pull the trigger when faced with allies who've been infected. Yet still, no one in the Night's Guard holds a grudge against her, as every time she presents the tactical plan for an operation, she always reserves the most dangerous role for herself. Moreover, she issued a command long ago—if she were ever to be infected, the Night's Guard must eliminate her without hesitation.
Chapter 4
The survivors of the Abandoned City established a new settlement right outside the mist: New Metiya. The town produced supplies for the Night's Guard and served as a hub for traders and travelers from distant lands. Not long ago, a mysterious stranger arrived, speaking of disturbing theories. The stranger claimed that the Blood Moon Plague was not a curse at all, but an "opportunity for transformation". The infected did not fall into chaos, but rather forged a new order. These mutated ones acted according to certain rules and had developed intelligence. Perhaps, with enough time, they might even be able to reclaim their former selves. The visitor's theories provoked deep reflection in Viveca, since she'd witnessed in recent battles that some of the infected were capable of mimicking normal humans. Once, she'd even heard a voice calling out her name from the depths of the mist—a voice long forgotten, but still buried deep in her memories. And she'd never mentioned this to anyone...

Stats progression

Expedition ATK and DEF bonuses for Marksman troops by star level, plus shard costs to upgrade.

Star level stats 30 stars · Marksman expedition

Percent bonuses apply to this hero’s Marksman troops on the map. Shards are the cost to reach the next star.

Star Exp. ATK% Exp. DEF% Shards
1 270.48% 270.48% 1
2 293.51% 293.51% 1
3 316.54% 316.54% 2
4 339.57% 339.57% 2
5 362.60% 362.60% 2
6 404.05% 404.05% 2
7 436.30% 436.30% 5
8 468.54% 468.54% 5
9 500.78% 500.78% 5
10 533.02% 533.02% 5
11 565.26% 565.26% 5
12 623.28% 623.28% 15
13 668.36% 668.36% 15
14 713.54% 713.54% 15
15 758.72% 758.72% 15
16 803.80% 803.80% 15
17 848.97% 848.97% 15
18 930.22% 930.22% 40
19 993.43% 993.43% 40
20 1056.54% 1056.54% 40
21 1119.75% 1119.75% 40
22 1182.96% 1182.96% 40
23 1246.17% 1246.17% 40
24 1359.95% 1359.95% 100
25 1448.34% 1448.34% 100
26 1536.84% 1536.84% 100
27 1625.33% 1625.33% 100
28 1713.82% 1713.82% 100
29 1802.32% 1802.32% 100
30 1961.57% 1961.57% 100

Skills

Exploration Skills

Active in exploration, city defense, and arena-style encounters.

Evernight Finale
Exploration Evernight Finale
Deliver the final strike with ruthless bullets! Deals Attack*200–280% damage to a single target and inflicts Bleed, causing them to take Attack*7–15% damage every 0.5s for 2s.
Damage Up: 200% / 220% / 240% / 260% / 280%
Damage Up: 7% / 9% / 11% / 13% / 15%
Dark Scion
Exploration Dark Scion
As the hunt's final moment approaches, the black-winged dark scion takes action! Summons a raven to mark a single target for 6–10s, during which the target takes 5–25% more damage and becomes the locked target for Viveca's Normal Attacks and her Evernight Finale skill.
Effect Duration: 6 / 7 / 8 / 9 / 10
Enemy Damage Taken Up: 5% / 10% / 15% / 20% / 25%
Frigid Dirge
Exploration Frigid Dirge
Successful hunts strengthen the leader of the Night's Guard. For each enemy hero defeated, Viveca's Attack is increased by 3–15% for the rest of the battle.
Attack Up: 3% / 6% / 9% / 12% / 15%

Expedition Skills

Active when this hero leads troops on the wilderness map.

Nightfall Legion
Expedition Nightfall Legion
Applies the Night Guard's tactics on the battlefield, increasing the Attack of all allied troops by 5–25%.
Attack Up: 5% / 10% / 15% / 20% / 25%
Shadow World
Expedition Shadow World
Viveca's Marksmen gain tremendous insight from their battles against darkness, allowing them to pinpoint enemy weaknesses. Attacks have a 20% chance to deal 20–100% extra damage to all enemy troops.
Extra Damage Up: 20% / 40% / 60% / 80% / 100%
Children of the Mist
Expedition+ Children of the Mist
The formations and tactics of the Night's Guard provide balanced offense and defense, reducing damage taken by allied Infantry by 2–10% and increasing damage dealt by allied Marksmen by 2–10%.
Infantry Damage Taken Down: 2% / 4% / 6% / 8% / 10%
Marksman Damage Up: 2% / 4% / 6% / 8% / 10%

Exclusive Weapon

Dark Star
Exclusive Dark Star

Viveca’s exclusive weapon. Combat stats scale with weapon strength level.

Weapon strength levels 10 levels · cost & stats

Strength progression for Marksman: upgrade cost, combat stats, expedition Lethality/HP %, and exclusive skill unlock tiers.

Lv Cost Power ATK DEF HP Troop ATK Troop DEF Troop HP Exp. Leth% Exp. HP% Expl. skill Exp. skill
1 5 416400 999.4 832.8 6246 333.1 277.6 2082 69.40% 69.40% 1 0
2 10 707880 1707.2 1415.8 10618.2 569.1 471.9 3539.4 138.80% 138.80% 1 1
3 15 999360 2415.1 1998.7 14990.4 805 666.2 4996.8 208.20% 208.20% 2 1
4 20 1290840 3136.9 2581.7 19362.6 1041 860.6 6454.2 277.60% 277.60% 2 2
5 25 1582320 3844.8 3164.6 23734.8 1277 1054.9 7911.6 347% 347% 3 2
6 30 1873800 4552.6 3747.6 28107 1512.9 1249.2 9369 416.40% 416.40% 3 3
7 35 2165280 5260.5 4330.6 32479.2 1748.9 1443.5 10826.4 485.80% 485.80% 4 3
8 40 2456760 5968.4 4913.5 36851.4 1984.8 1637.8 12283.8 555.20% 555.20% 4
9 45 2748240 6676.3 5496.5 41223.6 2220.8 1832.2 13741.2 624.60% 624.60%
10 50 3123000 7578.5 6246 46845 2526.2 2082 15615 694% 694% 5
Blood Hunt
Exclusive Exploration Blood Hunt
Viveca refines her weapon based on the experience gained from countless battles, increasing her damage dealt by 5–25%.
Damage Up: 5% / 10% / 15% / 20% / 25%
Song of Dawn
Exclusive Expedition Song of Dawn
The dawn-heralding horn dispels the mist to bolster morale, increasing the Lethality of rallied troops by 5–15%.
Values: 5% / 7.5% / 10% / 12.5% / 15%