Viveca

Marksman hero · Generation 15

Viveca

Legendary Marksman Gen 15 Exclusive Weapon
Type Marksman
Rarity Legendary
Generation Gen 15
Skills 8
Story 4 chapters
Exclusive weapon Dark Star

Part of Generation 15 in Whiteout Survival.

Story

Chapter 1
Commander of the Night's Guard, Viveca is a cold and stern leader who just so happens to also be a marksman with perfect accuracy. Her lifelong mission is to contain the disaster triggered by the Blood Moon plague, to confine it within the mist-shrouded domain of the Abandoned City—a place she once called home—and she will stop at nothing to achieve her mission. Facing the mutated beings that emerge from the mist, most would be petrified, as those enemies defy all understanding. Viveca, on the other hand, faces them without the slightest flinch, as she knows their weaknesses. Under her fearless leadership, members of the Night's Guard have also found the courage to face the darkness head-on.
Chapter 2
Viveca is usually cold, quiet, and aloof. She keeps most people at arm's length, and her only companion besides Freya, Dr. Philly, and a few Night's Guard officers is her pet raven, Veilwing. Her personality seems innate, as if she were simply born without emotions, but Freya knows the truth: Viveca has experienced too much trauma to let her heart remain open and vulnerable. "After all, you can't lose something you never show."
Chapter 3
If Viveca is usually cold, then on the battlefield, she's utterly frigid and ruthless. When the Blood Moon Plague broke out in the Abandoned City, she had to slaughter her very own friends because they'd mutated into inhuman horrors. Even today, she does not hesitate to pull the trigger when faced with allies who've been infected. Yet still, no one in the Night's Guard holds a grudge against her, as every time she presents the tactical plan for an operation, she always reserves the most dangerous role for herself. Moreover, she issued a command long ago—if she were ever to be infected, the Night's Guard must eliminate her without hesitation.
Chapter 4
The survivors of the Abandoned City established a new settlement right outside the mist: New Metiya. The town produced supplies for the Night's Guard and served as a hub for traders and travelers from distant lands. Not long ago, a mysterious stranger arrived, speaking of disturbing theories. The stranger claimed that the Blood Moon Plague was not a curse at all, but an "opportunity for transformation". The infected did not fall into chaos, but rather forged a new order. These mutated ones acted according to certain rules and had developed intelligence. Perhaps, with enough time, they might even be able to reclaim their former selves. The visitor's theories provoked deep reflection in Viveca, since she'd witnessed in recent battles that some of the infected were capable of mimicking normal humans. Once, she'd even heard a voice calling out her name from the depths of the mist—a voice long forgotten, but still buried deep in her memories. And she'd never mentioned this to anyone...

Stats progression

Expedition ATK and DEF bonuses for Marksman troops by star level, plus shard costs to upgrade.

Star level stats 30 stars · Marksman expedition

Percent bonuses apply to this hero’s Marksman troops on the map. Shards are the cost to reach the next star.

Star Exp. ATK% Exp. DEF% Shards
1 270.48% 270.48% 1
2 293.51% 293.51% 1
3 316.54% 316.54% 2
4 339.57% 339.57% 2
5 362.60% 362.60% 2
6 404.05% 404.05% 2
7 436.30% 436.30% 5
8 468.54% 468.54% 5
9 500.78% 500.78% 5
10 533.02% 533.02% 5
11 565.26% 565.26% 5
12 623.28% 623.28% 15
13 668.36% 668.36% 15
14 713.54% 713.54% 15
15 758.72% 758.72% 15
16 803.80% 803.80% 15
17 848.97% 848.97% 15
18 930.22% 930.22% 40
19 993.43% 993.43% 40
20 1056.54% 1056.54% 40
21 1119.75% 1119.75% 40
22 1182.96% 1182.96% 40
23 1246.17% 1246.17% 40
24 1359.95% 1359.95% 100
25 1448.34% 1448.34% 100
26 1536.84% 1536.84% 100
27 1625.33% 1625.33% 100
28 1713.82% 1713.82% 100
29 1802.32% 1802.32% 100
30 1961.57% 1961.57% 100

Skills

Exploration Skills

Active in exploration, city defense, and arena-style encounters.

Evernight Finale
Exploration Evernight Finale
Deliver the final strike with ruthless bullets! Deals Attack*200–280% damage to a single target and inflicts Bleed, causing them to take Attack*7–15% damage every 0.5s for 2s.
Damage Up: 200% / 220% / 240% / 260% / 280%
Damage Up: 7% / 9% / 11% / 13% / 15%
Dark Scion
Exploration Dark Scion
As the hunt's final moment approaches, the black-winged dark scion takes action! Summons a raven to mark a single target for 6–10s, during which the target takes 5–25% more damage and becomes the locked target for Viveca's Normal Attacks and her Evernight Finale skill.
Effect Duration: 6 / 7 / 8 / 9 / 10
Enemy Damage Taken Up: 5% / 10% / 15% / 20% / 25%
Frigid Dirge
Exploration Frigid Dirge
Successful hunts strengthen the leader of the Night's Guard. For each enemy hero defeated, Viveca's Attack is increased by 3–15% for the rest of the battle.
Attack Up: 3% / 6% / 9% / 12% / 15%

Expedition Skills

Active when this hero leads troops on the wilderness map.

Nightfall Legion
Expedition Nightfall Legion
Applies the Night Guard's tactics on the battlefield, increasing the Attack of all allied troops by 5–25%.
Attack Up: 5% / 10% / 15% / 20% / 25%
Shadow World
Expedition Shadow World
Viveca's Marksmen gain tremendous insight from their battles against darkness, allowing them to pinpoint enemy weaknesses. Attacks have a 20% chance to deal 20–100% extra damage to all enemy troops.
Extra Damage Up: 20% / 40% / 60% / 80% / 100%
Children of the Mist
Expedition+ Children of the Mist
The formations and tactics of the Night's Guard provide balanced offense and defense, reducing damage taken by allied Infantry by 2–10% and increasing damage dealt by allied Marksmen by 2–10%.
Infantry Damage Taken Down: 2% / 4% / 6% / 8% / 10%
Marksman Damage Up: 2% / 4% / 6% / 8% / 10%

Exclusive Weapon

Dark Star
Exclusive Dark Star

Viveca’s exclusive weapon. Combat stats scale with weapon strength level.

Weapon strength levels 10 levels · cost & stats

Strength progression for Marksman: upgrade cost, combat stats, expedition Lethality/HP %, and exclusive skill unlock tiers.

Lv Cost Power ATK DEF HP Troop ATK Troop DEF Troop HP Exp. Leth% Exp. HP% Expl. skill Exp. skill
1 5 416400 999.4 832.8 6246 333.1 277.6 2082 69.40% 69.40% 1 0
2 10 707880 1707.2 1415.8 10618.2 569.1 471.9 3539.4 138.80% 138.80% 1 1
3 15 999360 2415.1 1998.7 14990.4 805 666.2 4996.8 208.20% 208.20% 2 1
4 20 1290840 3136.9 2581.7 19362.6 1041 860.6 6454.2 277.60% 277.60% 2 2
5 25 1582320 3844.8 3164.6 23734.8 1277 1054.9 7911.6 347% 347% 3 2
6 30 1873800 4552.6 3747.6 28107 1512.9 1249.2 9369 416.40% 416.40% 3 3
7 35 2165280 5260.5 4330.6 32479.2 1748.9 1443.5 10826.4 485.80% 485.80% 4 3
8 40 2456760 5968.4 4913.5 36851.4 1984.8 1637.8 12283.8 555.20% 555.20% 4
9 45 2748240 6676.3 5496.5 41223.6 2220.8 1832.2 13741.2 624.60% 624.60%
10 50 3123000 7578.5 6246 46845 2526.2 2082 15615 694% 694% 5
Blood Hunt
Exclusive Exploration Blood Hunt
Viveca refines her weapon based on the experience gained from countless battles, increasing her damage dealt by 5–25%.
Damage Up: 5% / 10% / 15% / 20% / 25%
Song of Dawn
Exclusive Expedition Song of Dawn
The dawn-heralding horn dispels the mist to bolster morale, increasing the Lethality of rallied troops by 5–15%.
Values: 5% / 7.5% / 10% / 12.5% / 15%