Generation 14 Heroes roster

Generation 14

Generation 14 Heroes

Season 14 heroes. Everything for this release in one place: skill ladders, expedition star stats, exclusive weapons, and stories.

Typical unlock Day 1040 Server age · new generations usually land about every 90 days
Gen 1 - Day 0 Gen 2 - Day 40 Gen 3 - Day 120 Gen 4 - Day 195 Gen 5 - Day 270 Gen 6 - Day 360 Gen 7 - Day 440 Gen 8 - Day 520 Gen 9 - Day 600 Gen 10 - Day 700 Gen 11 - Day 800 Gen 12 - Day 870 Gen 13 - Day 950 Gen 14 - Day 1040 Gen 15 - Day 1130 Gen 16 - Day 1220 Gen 17 - Day 1310
Elif

Infantry hero · Generation 14

Elif

Legendary Infantry Gen 14 Exclusive Weapon
Type Infantry
Rarity Legendary
Generation Gen 14
Skills 8
Story 4 chapters
Exclusive weapon Moonscar

Open Elif standalone page →

Story

Chapter 1
The deadly Tundra flower Elif bloomed in a distant land before coming to this remnant of civilization. A skilled dancer and martial artist, to her enemies Elif likes to be seen as adaptable as water and dangerous as fire. Otherwise she tries to be as charming as possible and, as far as it concerns the convoys or Cities she often joins, she is. Unlike other members of the wandering kind, Elif seems to mainly use the convoys as a way of safely traveling between Cities where she will plant herself for a time. Elif's performance and friend-making skills make her generally welcome, and she will use the time profitably to make new contacts and pursue the next of leg whatever mystery has caught hold of her.
Chapter 2
Elif received her training in a remote part of the world late to be affected by the plague of ice. This is reflected by a certain sadness in her performances, a wistful longing for the much-remembered past. She is one of few of her age to remember it well. Elif has channeled her training into a very deadly routine she performs with twin blades resembling the white dancing ribbons of her youth. It turns out that any kind of extraordinary dexterity translate well to a battlefield, where Elif's enemies find her rather difficult to defend against. Where convoy cannot protect, Elif is perfectly capable.
Chapter 3
Elif is a lady on a mission that can be traced back to a tragedy that began many years ago when a strange scientist visited her small hometown. No one knows exactly why, but the stranger's departure coincided with most of the children, including Elif's dear sister Defne, coming down with a terrible illness that left its mark on their thoughts and feelings, including awful cravings like for fresh blood. It was a terrible curse. Only to find relief from the chaos it brought did Elif and her sister flee. Having established herself here, Elif enlisted the help of one of Mia's contacts, Philly the physician, to look after Defne. A cure seems impossible, but the disease can be stabilized with effort. Elif has turned her attention in recent years to uncovering the stranger who brought this curse into her midst and who might hold all the answers, including how to cure it.
Chapter 4
Philly has done her own research and uncovered links between the Blood Moon Plague and Defne's curse. Side effects of both include increased strength and resistance to cold. Philly speculates the visitor engineered an outbreak of a non-communicable form of this disease soon after it was seen in the Abandoned City. Elif only remembers bits and pieces: the lady wore a cloak and a white mask as if hiding something. Philly knows more. Very few alive today would be capable of such a feat, but Kaisha is one of them. A fellow researcher in younger days expelled from academia for her obsession with genetic modification and "forced evolution", could Kaisha's misplaced belief in the end justifying the means have led to all this? Rumor has it Kaisha has thrown in her lot with Phaethon in exchange for a blank check on military experimentation. However Philly fears for Elif's future if she continues down this road, she knows Elif will never give up even in the eye of Phaethon's storm.

Stats progression

Expedition ATK and DEF bonuses for Infantry troops by star level, plus shard costs to upgrade.

Star level stats 30 stars · Infantry expedition

Percent bonuses apply to this hero’s Infantry troops on the map. Shards are the cost to reach the next star.

Star Exp. ATK% Exp. DEF% Shards
1 247.02% 247.02% 1
2 268.05% 268.05% 1
3 289.08% 289.08% 2
4 310.12% 310.12% 2
5 331.15% 331.15% 2
6 369.01% 369.01% 2
7 398.45% 398.45% 5
8 427.90% 427.90% 5
9 457.35% 457.35% 5
10 486.79% 486.79% 5
11 516.24% 516.24% 5
12 569.22% 569.22% 15
13 610.39% 610.39% 15
14 651.65% 651.65% 15
15 692.91% 692.91% 15
16 734.08% 734.08% 15
17 775.34% 775.34% 15
18 849.53% 849.53% 40
19 907.26% 907.26% 40
20 964.90% 964.90% 40
21 1022.63% 1022.63% 40
22 1080.35% 1080.35% 40
23 1138.08% 1138.08% 40
24 1241.99% 1241.99% 100
25 1322.72% 1322.72% 100
26 1403.54% 1403.54% 100
27 1484.36% 1484.36% 100
28 1565.18% 1565.18% 100
29 1645.99% 1645.99% 100
30 1791.43% 1791.43% 100

Skills

Exploration Skills

Active in exploration, city defense, and arena-style encounters.

Spectral Glide
Exploration Spectral Glide
Elif confuses enemies with her dazzling moves for 1s, gaining a 10–30% chance of dodging enemy attacks for 5s.
Dodge Rate Up: 10% / 15% / 20% / 25% / 30%
Blade Dance
Exploration Blade Dance
Elif strikes unpredictably with her blade, dealing Attack*100–140% damage and confusing the target for 1s.
Values: 100% / 110% / 120% / 130% / 140%
Ethereal Steps
Exploration Ethereal Steps
Elif bewilders enemies with her graceful combat moves, increasing her chance of dodging enemy attacks by 7–20%. Her normal attacks have a 7–20% chance of confusing the target for 1s.
Dodge Rate Up: 7% / 10% / 13% / 16% / 20%
Confusion Chance: 7% / 10% / 13% / 16% / 20%

Expedition Skills

Active when this hero leads troops on the wilderness map.

Shackling Veil
Expedition Shackling Veil
Elif entangles enemy weapons with her veil, reducing all enemy Troops' Attack by 5–25%.
Enemy Troops Attack Down: 5% / 10% / 15% / 20% / 25%
Slash Formation
Expedition Slash Formation
Elif applies an exotic formation on the tundra, increasing Troops' Attack by 3–15% and Troops' Defense by 2–10%.
Attack Up: 3% / 6% / 9% / 12% / 15%
Defense Up: 2% / 4% / 6% / 8% / 10%
Enchanting Tapestry
Expedition+ Enchanting Tapestry
Elif weaves ribbons into a curtain when her Infantry attacks, granting them a Shield with protection equal to Attack*6–30% for 1 turn.
Shield Value Up: 6% / 12% / 18% / 24% / 30%

Exclusive Weapon

Moonscar
Exclusive Moonscar

Elif’s exclusive weapon. Combat stats scale with weapon strength level.

Weapon strength levels 10 levels · cost & stats

Strength progression for Infantry: upgrade cost, combat stats, expedition Lethality/HP %, and exclusive skill unlock tiers.

Lv Cost Power ATK DEF HP Troop ATK Troop DEF Troop HP Exp. Leth% Exp. HP% Expl. skill Exp. skill
1 5 347100 532.2 694.2 10413 173.6 231.4 3471 57.85% 57.85% 1 0
2 10 590070 902.5 1180.1 17702.1 300.8 393.4 5900.7 115.70% 115.70% 1 1
3 15 833040 1272.7 1666.1 24991.2 416.5 555.4 8330.4 173.55% 173.55% 2 1
4 20 1076010 1642.9 2152 32280.3 543.8 717.3 10760.1 231.40% 231.40% 2 2
5 25 1318980 2024.8 2638 39569.4 671.1 879.3 13189.8 289.25% 289.25% 3 2
6 30 1561950 2395 3123.9 46858.5 798.3 1041.3 15619.5 347.10% 347.10% 3 3
7 35 1804920 2765.2 3609.8 54147.6 914 1203.3 18049.2 404.95% 404.95% 4 3
8 40 2047890 3135.5 4095.8 61436.7 1041.3 1365.3 20478.9 462.80% 462.80% 4
9 45 2290860 3505.7 4581.7 68725.8 1168.6 1527.2 22908.6 520.65% 520.65%
10 50 2603250 3991.7 5206.5 78097.5 1330.5 1735.5 26032.5 578.50% 578.50% 5
Blazing Edge
Exclusive Exploration Blazing Edge
Elif dances freestyle, increasing her Attack Speed by 7–20% and the confusion chance of Ethereal Steps by 7–20%.
Attack Speed Up: 7% / 10% / 13% / 16% / 20%
Confusion Chance: 7% / 10% / 13% / 16% / 20%
Guardian's Grace
Exclusive Expedition Guardian's Grace
Elif inspires the Defender Troops with a graceful dance, increasing their Defense by 5–15%.
Values: 5% / 7.5% / 10% / 12.5% / 15%
Dominic

Lancer hero · Generation 14

Dominic

Legendary Lancer Gen 14 Exclusive Weapon
Type Lancer
Rarity Legendary
Generation Gen 14
Skills 8
Story 4 chapters
Exclusive weapon Exobox

Open Dominic standalone page →

Story

Chapter 1
Dominic is the most brilliant magician to be found on the tundra. Not even Mia, renowned for her mastery of illusions, can match his remarkable skill and boundless imagination. So impressed was she by his extraordinary talent that she invited him to join her caravan on its journey across the land. From teleportation and telekinesis to levitating the caravan, conjuring elegant ladies from paintings, or transforming audience into portraits—his inventive performances never fail to bring the house down. Thanks to him, the caravan rakes in a fortune. Yet, the applause of the crowd seems to leave him indifferent, as his sole passion lies in crafting even more breathtaking magic.
Chapter 2
Beyond the elaborate setups for his illusions, Dominic also excels at designing a range of concealable weapons, such as umbrellas that fire tranquilizer darts and boxes that unleash powerful punches. These ingenious tools help the caravan to turn the tables in the face of unexpected ambushes. Physically strong and fearless, Dominic never fails to slip away from danger, using his masterful escape techniques to defy the odds. On top of all his talents, Dominic is a master of disguise, able to gather vital intelligence for Mia with impeccable personas. What baffles her, however, is that while he effortlessly mingles with people in disguise, once he reverts to his true self, he becomes cold and utterly unapproachable.
Chapter 3
In contrast to many members of the caravan, who have complex backgrounds or are on the run from enemies, Dominic is just an average man, making him an anomaly. Dominic was once a wanderer with no place to call home, but that was due to his eccentric personality putting him at odds with the powerful. Joining the caravan has granted him true freedom, allowing him to focus entirely on perfecting his magic without needing to interact much with his quirky companions. With Mia's wealth, even his wildest ideas can be brought to life.
Chapter 4
Dominic's father was once the most prominent magician in town, until the arrival of an engineer who ruined everything by seeing through even the most intricately designed tricks before they were completed. As the magic shows quickly lost their appeal, Dominic's father, disheartened, left home in search of greater skill. In the beginning, Dominic's passion for magic was fueled by a desire to create the perfect illusion his father had always dreamed of, believing it would make his father stay if he ever returned. As he grew, he eventually crafted the ultimate trick that fooled everyone, including the engineer, but he never saw his father again. Still, the genius was not disappointed; he realized that magic was the only thing that truly mattered to him.

Stats progression

Expedition ATK and DEF bonuses for Lancer troops by star level, plus shard costs to upgrade.

Star level stats 30 stars · Lancer expedition

Percent bonuses apply to this hero’s Lancer troops on the map. Shards are the cost to reach the next star.

Star Exp. ATK% Exp. DEF% Shards
1 247.02% 247.02% 1
2 268.05% 268.05% 1
3 289.08% 289.08% 2
4 310.12% 310.12% 2
5 331.15% 331.15% 2
6 369.01% 369.01% 2
7 398.45% 398.45% 5
8 427.90% 427.90% 5
9 457.35% 457.35% 5
10 486.79% 486.79% 5
11 516.24% 516.24% 5
12 569.22% 569.22% 15
13 610.39% 610.39% 15
14 651.65% 651.65% 15
15 692.91% 692.91% 15
16 734.08% 734.08% 15
17 775.34% 775.34% 15
18 849.53% 849.53% 40
19 907.26% 907.26% 40
20 964.90% 964.90% 40
21 1022.63% 1022.63% 40
22 1080.35% 1080.35% 40
23 1138.08% 1138.08% 40
24 1241.99% 1241.99% 100
25 1322.72% 1322.72% 100
26 1403.54% 1403.54% 100
27 1484.36% 1484.36% 100
28 1565.18% 1565.18% 100
29 1645.99% 1645.99% 100
30 1791.43% 1791.43% 100

Skills

Exploration Skills

Active in exploration, city defense, and arena-style encounters.

Box Trick
Exploration Box Trick
Dominic conjures three magical boxes around the target, each delivering heavy punches that deal Attack*200–280% Area Damage and stun the target for 1s.
Area of Effect Damage Up: 200% / 220% / 240% / 260% / 280%
Scorching Roses
Exploration Scorching Roses
Dominic hurls roses that transform into flames, dealing Attack*100–140% damage and setting the target on fire which deals Attack*4–12% damage every 0.5s for 2s.
Damage Up: 100% / 110% / 120% / 130% / 140%
Damage Up: 4% / 6% / 8% / 10% / 12%
Double Trouble
Exploration Double Trouble
Dominic uses illusions to escape. When his Health drops to zero, he vanishes and reappears in a magical box 5 seconds later with 10–50% Health. This skill can be used once per battle.
Health Up: 10% / 20% / 30% / 40% / 50%

Expedition Skills

Active when this hero leads troops on the wilderness map.

Mystic Mechanism
Expedition Mystic Mechanism
Dominic equips his troops with weapons cleverly crafted from magic props, increasing damage dealt by 4–20% for all troops.
Values: 4% / 8% / 12% / 16% / 20%
Spiky Assault
Expedition Spiky Assault
Dominic equips his Lancers with secret devices that launch poisonous spikes, increasing their damage dealt per attack by 12–60%. Poisoned targets receive 5–25% more damage for 1 turn.
Extra Damage Up: 12% / 24% / 36% / 48% / 60%
Enemy Damage Taken Up: 5% / 10% / 15% / 20% / 25%
Mirror Maze
Expedition+ Mirror Maze
Dominic disrupts enemy strategies by performing optical tricks with a mirror, reducing damage taken by Infantry and Marksmen by 3–15% and increasing their damage dealt by 3–15%.
Damage Taken Down: 3% / 6% / 9% / 12% / 15%
Damage Up: 3% / 6% / 9% / 12% / 15%

Exclusive Weapon

Exobox
Exclusive Exobox

Dominic’s exclusive weapon. Combat stats scale with weapon strength level.

Weapon strength levels 10 levels · cost & stats

Strength progression for Lancer: upgrade cost, combat stats, expedition Lethality/HP %, and exclusive skill unlock tiers.

Lv Cost Power ATK DEF HP Troop ATK Troop DEF Troop HP Exp. Leth% Exp. HP% Expl. skill Exp. skill
1 5 347100 694.2 694.2 6942 231.4 231.4 2314 57.85% 57.85% 1 0
2 10 590070 1180.1 1180.1 11801.4 393.4 393.4 3933.8 115.70% 115.70% 1 1
3 15 833040 1666.1 1666.1 16660.8 555.4 555.4 5553.6 173.55% 173.55% 2 1
4 20 1076010 2152 2152 21520.2 717.3 717.3 7173.4 231.40% 231.40% 2 2
5 25 1318980 2638 2638 26379.6 879.3 879.3 8793.2 289.25% 289.25% 3 2
6 30 1561950 3123.9 3123.9 31239 1041.3 1041.3 10413 347.10% 347.10% 3 3
7 35 1804920 3609.8 3609.8 36098.4 1203.3 1203.3 12032.8 404.95% 404.95% 4 3
8 40 2047890 4095.8 4095.8 40957.8 1365.3 1365.3 13652.6 462.80% 462.80% 4
9 45 2290860 4581.7 4581.7 45817.2 1527.2 1527.2 15272.4 520.65% 520.65%
10 50 2603250 5206.5 5206.5 52065 1735.5 1735.5 17355 578.50% 578.50% 5
Illusion Mastery
Exclusive Exploration Illusion Mastery
Dominic perfects his magical skills through dedicated practice, increasing his damage dealt by 5–25%.
Damage Up: 5% / 10% / 15% / 20% / 25%
Grand Fantasy
Exclusive Expedition Grand Fantasy
Dominic turns the battlefield into his stage, increasing Rally Troops' Lethality by 5–15%.
Values: 5% / 7.5% / 10% / 12.5% / 15%
Cara

Marksman hero · Generation 14

Cara

Legendary Marksman Gen 14 Exclusive Weapon
Type Marksman
Rarity Legendary
Generation Gen 14
Skills 8
Story 4 chapters
Exclusive weapon Velocomet

Open Cara standalone page →

Story

Chapter 1
With Cara of the Oestermore Postal Service, the mail always gets through. The red-headed wonder girl can be seen flying over and between the towns of Oestermore at different times of the day or night courtesy of her steam-powered air-broom, delivering letters and much-needed smiles to survivors anxiously awaiting the mail. Children may chase her down the street and ask her to perform a magic trick, but the only real witchery here is the magic of great charm and talent. In these strange times, the best postal workers come with considerable firepower. Life for even the privileged City-dweller isn't easy. Bandits and wild predators are always on the prowl, and many a time has Cara had to intervene directly or with a broom-based diversion while reinforcements arrive.
Chapter 2
Cara always finds time in her busy delivery schedule to pursue the twin interests of baking (in which she has become a deft creator of macaroons and Mont Blancs) and sleuth of Oestermore's urban legends. In the former she is joined frequently by friends Edith and Gisela, fellow notable members of the Tundra, but the latter is only a source of anxiety for everyone else. The Tundra is still full of wild unknowns. If only Cara could make a name for herself by identifying a new species like the legendary "Jumping Jack", sighted in Oestermore a few times! There is still surprisingly a lot of raw feeling around this strange phenomenon. Gisela has urged Cara to drop her investigation many times—for what sinister figures may be trying to keep the mystery under wraps?! But for Cara bravery is a kind of code of conduct. The more her friends urge Cara to drop an issue, the more she insists on pursuing it.
Chapter 3
And Cara has plenty of reasons to want to be brave. Most Oestermorians could tell you what they were doing on the day the City was nearly lost to bandits. For Cara, she had just finished delivering a toy to a child at a local orphanage when the unmistakable tremors of cannonballs started shaking the city walls. Everywhere all at once there was a great uproar. Not knowing what they faced and fearing for the child's safety, Cara immediately brought the child with her as far from the fighting as possible. Cara only learned later what had happened: the City fell to the invaders, but only for one night. The wounds have already healed but the scars remain from Oestermore's brief occupation, in which many senior leaders were badly injured or worse. As one of the City's most skilled technologists, Cara finds it hard to forgive herself for being absent during the fall of the City no matter the reason why.
Chapter 4
By way of consolation, Gisela went to the effort of crafting Cara a personalized weapons suite in case the situation ever arose again. As often happens with prototypes, the new air-broom ended up slightly miss-calibrated, resulting in a much more powerful cannon than intended. A surprising accident, but a happy one as Cara would discover. Cara was returning from a routine delivery when she spotted a menacing airship outfitted with an enormous cannon, piloted by the same bandits who had occupied Oestermore years ago! Cara quickly realized two things: the bandits must be planning to bombard the city gates in preparation for a larger attack and her flying air-broom had not yet been detected. Cara lined up the perfect shot and let loose: bullseye! Smoke began to emerge from the airship as a general alarm was sounded over the city. There was no way the bandits could press their attack now. Cara was hailed as a hero upon her return, which went some way to relieving her self-imposed feelings of inadequacy.

Stats progression

Expedition ATK and DEF bonuses for Marksman troops by star level, plus shard costs to upgrade.

Star level stats 30 stars · Marksman expedition

Percent bonuses apply to this hero’s Marksman troops on the map. Shards are the cost to reach the next star.

Star Exp. ATK% Exp. DEF% Shards
1 247.02% 247.02% 1
2 268.05% 268.05% 1
3 289.08% 289.08% 2
4 310.12% 310.12% 2
5 331.15% 331.15% 2
6 369.01% 369.01% 2
7 398.45% 398.45% 5
8 427.90% 427.90% 5
9 457.35% 457.35% 5
10 486.79% 486.79% 5
11 516.24% 516.24% 5
12 569.22% 569.22% 15
13 610.39% 610.39% 15
14 651.65% 651.65% 15
15 692.91% 692.91% 15
16 734.08% 734.08% 15
17 775.34% 775.34% 15
18 849.53% 849.53% 40
19 907.26% 907.26% 40
20 964.90% 964.90% 40
21 1022.63% 1022.63% 40
22 1080.35% 1080.35% 40
23 1138.08% 1138.08% 40
24 1241.99% 1241.99% 100
25 1322.72% 1322.72% 100
26 1403.54% 1403.54% 100
27 1484.36% 1484.36% 100
28 1565.18% 1565.18% 100
29 1645.99% 1645.99% 100
30 1791.43% 1791.43% 100

Skills

Exploration Skills

Active in exploration, city defense, and arena-style encounters.

Arcane Blast
Exploration Arcane Blast
Area of Effect Damage Up: 200% / 220% / 240% / 260% / 280%
Gloomy Mist
Exploration Gloomy Mist
Cara fires a Steamy Whammy, releasing a mist-like gas that obscures the enemy's vision and reduces their Accuracy by 7–15%. The gas burns the targets continuously, dealing Attack*7–15% damage per 0.5s for 2s.
Accuracy Down: 7% / 9% / 11% / 13% / 15%
Damage Up: 7% / 9% / 11% / 13% / 15%
Heartfelt Friendship
Exploration Heartfelt Friendship
Each time an ally Hero is knocked down, Cara's rage and power are fueled, increasing her Attack by 3–15% until the end of the battle.
Attack Up: 3% / 6% / 9% / 12% / 15%

Expedition Skills

Active when this hero leads troops on the wilderness map.

Smoky Encounter
Expedition Smoky Encounter
Cara drops smoke grenades from the air, hindering enemy attacks and reducing all enemies' Lethality by 4–20%.
Enemy Lethality Down: 4% / 8% / 12% / 16% / 20%
Mech Pet
Expedition Mech Pet
The Mech Pets crafted by Oestermore crafters join forces with the warriors, increasing normal attack damage by 10–30% for all troops.
Normal Attack Damage Up: 10% / 15% / 20% / 25% / 30%
Witch's Wrath
Expedition+ Witch's Wrath
Thanks to Cara's flying broom, she effortlessly bypasses the enemy Infantry on the frontline. Her Marksmen deal 8–40% extra damage to enemy Lancers and 4–20% extra damage to enemy Marksmen every two attacks.
Extra Damage to Lancers Up: 8% / 16% / 24% / 32% / 40%
Extra Damage to Marksmen Up: 4% / 8% / 12% / 16% / 20%

Exclusive Weapon

Velocomet
Exclusive Velocomet

Cara’s exclusive weapon. Combat stats scale with weapon strength level.

Weapon strength levels 10 levels · cost & stats

Strength progression for Marksman: upgrade cost, combat stats, expedition Lethality/HP %, and exclusive skill unlock tiers.

Lv Cost Power ATK DEF HP Troop ATK Troop DEF Troop HP Exp. Leth% Exp. HP% Expl. skill Exp. skill
1 5 347100 833 694.2 5206.5 277.7 231.4 1735.5 57.85% 57.85% 1 0
2 10 590070 1423.1 1180.1 8851 474.4 393.4 2950.3 115.70% 115.70% 1 1
3 15 833040 2013.2 1666.1 12495.6 671.1 555.4 4165.2 173.55% 173.55% 2 1
4 20 1076010 2614.8 2152 16140.1 867.8 717.3 5380.1 231.40% 231.40% 2 2
5 25 1318980 3204.9 2638 19784.7 1064.4 879.3 6594.9 289.25% 289.25% 3 2
6 30 1561950 3795 3123.9 23429.2 1261.1 1041.3 7809.8 347.10% 347.10% 3 3
7 35 1804920 4385 3609.8 27073.8 1457.8 1203.3 9024.6 404.95% 404.95% 4 3
8 40 2047890 4975.1 4095.8 30718.3 1654.5 1365.3 10239.5 462.80% 462.80% 4
9 45 2290860 5565.2 4581.7 34362.9 1851.2 1527.2 11454.3 520.65% 520.65%
10 50 2603250 6317.2 5206.5 39048.8 2105.7 1735.5 13016.2 578.50% 578.50% 5
Techno Power
Exclusive Exploration Techno Power
The crafters from Oestermore modify Cara's gear, increasing the duration of Gloomy Mist by 1s and increasing her normal attack damage by 5–25%.
Normal Attack Damage Up: 5% / 10% / 15% / 20% / 25%
Shrouded Haven
Exclusive Expedition Shrouded Haven
Cara defends the city like her hometown, inspiring the Defender Troops and increasing their Lethality by 5–15%.
Values: 5% / 7.5% / 10% / 12.5% / 15%