Generation 6 Heroes roster

Generation 6

Generation 6 Heroes

Season 6 heroes. Everything for this release in one place: skill ladders, expedition star stats, exclusive weapons, and stories.

Typical unlock Day 360 Server age · new generations usually land about every 90 days
Gen 1 - Day 0 Gen 2 - Day 40 Gen 3 - Day 120 Gen 4 - Day 195 Gen 5 - Day 270 Gen 6 - Day 360 Gen 7 - Day 440 Gen 8 - Day 520 Gen 9 - Day 600 Gen 10 - Day 700 Gen 11 - Day 800 Gen 12 - Day 870 Gen 13 - Day 950 Gen 14 - Day 1040 Gen 15 - Day 1130 Gen 16 - Day 1220 Gen 17 - Day 1310
Wu Ming

Infantry hero · Generation 6

Wu Ming

Legendary Infantry Gen 6 Exclusive Weapon
Type Infantry
Rarity Legendary
Generation Gen 6
Skills 8
Story 4 chapters
Exclusive weapon Dragonslayer

Open Wu Ming standalone page →

Story

Chapter 1
No one knows his real name, but every town has heard of his legend— As a warrior who wanders the land, Wu Ming has made a name for himself as a martial artist. He reached a high level of perfection in his skills, and is not afraid to use his strength to help the weak. His chivalry has earned him an excellent reputation, and with his Dragonslayer in hand, he is a terror to the opportunistic bandits who roam the Tundra. Though he has become accustomed to the life of a wanderer, he still stays temporarily in poorer towns to teach Survivors how to protect themselves. After all, like an old saying from his distant hometown, “Teach a man to fish, and you feed him for a lifetime.”
Chapter 2
Wu Ming is skilled not just in martial arts, but in music and the arts. However, what people praise more about him is his humbleness and amiable personality. He would even play the role of a schoolteacher in the town sometimes and teach children how to read, write, and count. He also tells them fantastical myths from foreign lands. Few know that Wu Ming was once a person who was completely different than his current self.
Chapter 3
His past self's only pursuit in life was to go down in history as the “World's Number One Master.” For this purpose, he studied hard, visited many renowned masters, and learned from all schools of thought. He was already gifted in martial arts, and his obsession with it made him a formidable opponent even in his youth, remaining undefeated until he met that older person. This older person once traveled the world but now lived in an ordinary town. Hearing talk of this person's unparalleled martial art skills, the fighting spirit was rekindled in Wu Ming's empty heart and he stepped forth to challenge this person. His challenge ended not in victory, and he tasted defeat with the sword, spear, and halberd against that person's stick. After his consecutive losses, Wu Ming became obsessed with surpassing this mighty opponent.
Chapter 4
For several years after that first challenge, Wu Ming challenged that older person annually, and was defeated every time. He could not figure out how victory still eluded him though he had surpassed his opponent in strength, agility, and skill. During his last challenge, a group of bandits called Reapers invaded the town where the older person lived. Wu Ming tried to flee—human flesh is no shield against heavy mech after all—but the older person, with his strength, struck the invaders with his stick and subdued three Reapers, ensuring the town's safety. However, he had also exhausted his strength in this last battle and death came swiftly upon him. Wu Ming, witnessing this event, realized the true meaning of being a warrior: True righteous ideals and belief are the key to transcendence. And so, he took on the mantle of his late opponent and embarked on his journey of chivalry under the alias “Wu Ming”, or “The Nameless One”.

Stats progression

Expedition ATK and DEF bonuses for Infantry troops by star level, plus shard costs to upgrade.

Star level stats 30 stars · Infantry expedition

Percent bonuses apply to this hero’s Infantry troops on the map. Shards are the cost to reach the next star.

Star Exp. ATK% Exp. DEF% Shards
1 74.52% 74.52% 1
2 80.86% 80.86% 1
3 87.21% 87.21% 2
4 93.56% 93.56% 2
5 99.90% 99.90% 2
6 111.32% 111.32% 2
7 120.20% 120.20% 5
8 129.09% 129.09% 5
9 137.97% 137.97% 5
10 146.85% 146.85% 5
11 155.74% 155.74% 5
12 171.72% 171.72% 15
13 184.14% 184.14% 15
14 196.59% 196.59% 15
15 209.03% 209.03% 15
16 221.45% 221.45% 15
17 233.90% 233.90% 15
18 256.28% 256.28% 40
19 273.70% 273.70% 40
20 291.09% 291.09% 40
21 308.50% 308.50% 40
22 325.92% 325.92% 40
23 343.33% 343.33% 40
24 374.68% 374.68% 100
25 399.03% 399.03% 100
26 423.41% 423.41% 100
27 447.80% 447.80% 100
28 472.18% 472.18% 100
29 496.56% 496.56% 100
30 540.43% 540.43% 100

Skills

Exploration Skills

Active in exploration, city defense, and arena-style encounters.

Cyclone Barrier
Exploration Cyclone Barrier
Wu Ming twirls his staff at blinding speed and forms an unyielding barrier, dealing Attack *100–140% Area of Effect damage, gaining invulnerability for 2s.
Area of Effect Damage Up: 100% / 110% / 120% / 130% / 140%
Inner Clarity
Exploration Inner Clarity
Wu Ming finds unparalleled clarity by silencing the chaos within, increasing Attack by 8–24% and Defense by 16–48% for 4s.
Attack Up: 8% / 12% / 16% / 20% / 24%
Defense Up: 16% / 24% / 32% / 40% / 48%
Remote Impact
Exploration Remote Impact
Wu Ming hones his martial arts to perfection, dealing Attack *20–28% damage to a random enemy with every normal attack.
Values: 20% / 22% / 24% / 26% / 28%

Expedition Skills

Active when this hero leads troops on the wilderness map.

Shadow's Evasion
Expedition Shadow's Evasion
Wu Ming moves like a shadow, dodging and countering enemies, reducing his Infantry's damage taken from normal attacks by 5–25% and from skills by 6–30%.
Normal Attack Damage Taken Down: 5% / 10% / 15% / 20% / 25%
Skill Damage Taken Down: 6% / 12% / 18% / 24% / 30%
Crescent Uplift
Expedition Crescent Uplift
Wu Ming spreads his wisdom and techniques, increasing damage dealt by 4–20% for all troops.
Values: 4% / 8% / 12% / 16% / 20%
Elemental Resonance
Expedition+ Elemental Resonance
Wu Ming leads everyone to a heightened affinity with their combat techniques, increasing skill damage dealt by 5–25% for all troops.
Skill Damage Up: 5% / 10% / 15% / 20% / 25%

Exclusive Weapon

Dragonslayer
Exclusive Dragonslayer

Wu Ming’s exclusive weapon. Combat stats scale with weapon strength level.

Weapon strength levels 10 levels · cost & stats

Strength progression for Infantry: upgrade cost, combat stats, expedition Lethality/HP %, and exclusive skill unlock tiers.

Lv Cost Power ATK DEF HP Troop ATK Troop DEF Troop HP Exp. Leth% Exp. HP% Expl. skill Exp. skill
1 5 80100 122.8 160.2 2403 40 53.4 801 13.35% 13.35% 1 0
2 10 136170 208.3 272.3 4085.1 69.4 90.8 1361.7 26.70% 26.70% 1 1
3 15 192240 293.7 384.5 5767.2 96.1 128.2 1922.4 40.05% 40.05% 2 1
4 20 248310 379.1 496.6 7449.3 125.5 165.5 2483.1 53.40% 53.40% 2 2
5 25 304380 467.2 608.8 9131.4 154.9 202.9 3043.8 66.75% 66.75% 3 2
6 30 360450 552.7 720.9 10813.5 184.2 240.3 3604.5 80.10% 80.10% 3 3
7 35 416520 638.1 833 12495.6 210.9 277.7 4165.2 93.45% 93.45% 4 3
8 40 472590 723.6 945.2 14177.7 240.3 315.1 4725.9 106.80% 106.80% 4
9 45 528660 809 1057.3 15859.8 269.7 352.4 5286.6 120.15% 120.15%
10 50 600750 921.1 1201.5 18022.5 307.1 400.5 6007.5 133.50% 133.50% 5
Martial Zenith
Exclusive Exploration Martial Zenith
Wu Ming stands transcendent in the realm of martial arts, increasing damage dealt by 10–30%.
Values: 10% / 15% / 20% / 25% / 30%
Steel Discipline
Exclusive Expedition Steel Discipline
Wu Ming puts defender troops under stern tutelage, increasing Defender Troops' Defense by 5–15%
Values: 5% / 7.5% / 10% / 12.5% / 15%
Renee

Lancer hero · Generation 6

Renee

Legendary Lancer Gen 6 Exclusive Weapon
Type Lancer
Rarity Legendary
Generation Gen 6
Skills 8
Story 4 chapters
Exclusive weapon Illusion Magiball

Open Renee standalone page →

Story

Chapter 1
The wandering caravan attracts attention wherever it goes. Mia's fortune-telling mesmerizes the adults, and Renee the clown is a favorite with children with her juggling and magic tricks. Renee also prefers spending time with children. Although Renee has a mind with thoughts that jump around too much for people to follow, she has an incredibly relatable personality and can easily make people open up their hearts to her. In addition, her performances also seem to have magic that can heal the soul, and make gloomy and hurt souls find joy again. However, like the other members of the caravan, Renee has secrets of her own too. No one knows what's hidden behind that mask covered with paints.
Chapter 2
Once, Mia's caravan was attacked by a group of bandits but they cried and ran screaming after seeing Renee's face. Because of this, all sorts of rumors spread about Renee's face. Some curious people sneaked into the tent set up by the caravan to have a look at Renee's terrifying face, but there was nobody in there. They turned back and were about to make their escape when they ran into Renee, who was returning. Unprepared, the intruders fell to the floor in fright, peeking between their fingers at Renee whose ghastly face was... not ghastly at all, but kind and friendly. They were not hurt due to their reckless actions either.
Chapter 3
It was not a ghastly face that had scared off those bandits, but a potion that made people fall into nightmares called “Dream Mold” that Renee uses to fight and to defend herself. Renee has some immunity to these substances due to long term exposure to unstable Fire Crystals as a victim of an evil experiment, where her mind had been damaged. As Philly said, “No one can make someone who's already insane go mad after all.” Renee is not sad about her state, since she sees the world as a fairytale kingdom full of rainbows and lush green nature. Her companions are animals and elves, and those with ill-intent are transformed into evil magical creatures. In Renee's view, she is in a wonderful land fighting bad monsters that want to disturb the peace.
Chapter 4
Long ago, Renee was a resident of the lost city of Arcadia. As a researcher, she worked towards finding a way to communicate with the will of the world with Fire Crystals, and to uncover the truth of why the world had changed. Renee was captured when Phaethon sacked Arcadia, and forced to forcibly connect with the world's will, though her research was not yet perfected. Her will was assaulted horribly and destroyed in the process of coming into contact with a large number of unstable Fire Crystals, and her mind shattered completely. As her last shred of sanity was shed, unimaginable strength burst from her, and she broke free from Phaethon's clutches. She was the only living person left in the huge laboratory when she was discovered by others. From that moment on, “the world she sees” included the melting of ice and snow.

Stats progression

Expedition ATK and DEF bonuses for Lancer troops by star level, plus shard costs to upgrade.

Star level stats 30 stars · Lancer expedition

Percent bonuses apply to this hero’s Lancer troops on the map. Shards are the cost to reach the next star.

Star Exp. ATK% Exp. DEF% Shards
1 74.52% 74.52% 1
2 80.86% 80.86% 1
3 87.21% 87.21% 2
4 93.56% 93.56% 2
5 99.90% 99.90% 2
6 111.32% 111.32% 2
7 120.20% 120.20% 5
8 129.09% 129.09% 5
9 137.97% 137.97% 5
10 146.85% 146.85% 5
11 155.74% 155.74% 5
12 171.72% 171.72% 15
13 184.14% 184.14% 15
14 196.59% 196.59% 15
15 209.03% 209.03% 15
16 221.45% 221.45% 15
17 233.90% 233.90% 15
18 256.28% 256.28% 40
19 273.70% 273.70% 40
20 291.09% 291.09% 40
21 308.50% 308.50% 40
22 325.92% 325.92% 40
23 343.33% 343.33% 40
24 374.68% 374.68% 100
25 399.03% 399.03% 100
26 423.41% 423.41% 100
27 447.80% 447.80% 100
28 472.18% 472.18% 100
29 496.56% 496.56% 100
30 540.43% 540.43% 100

Skills

Exploration Skills

Active in exploration, city defense, and arena-style encounters.

Illusion Cloud
Exploration Illusion Cloud
Renee's colorful ball explodes and releases a strange cloud, dealing Attack *100–140% Area of Effect damage to enemies and confuses them for 1s. Confused enemies attacks all surrounding targets, friend and foe.
Values: 100% / 110% / 120% / 130% / 140%
Starpaint
Exploration Starpaint
Renee splashes dreamy paint, dealing Attack *50–70% damage to targets and placing a Star Mark, increasing target's damage taken by 2–6% for 4s.
Damage Up: 50% / 55% / 60% / 65% / 70%
Enemy Damage Taken Up: 2% / 3% / 4% / 5% / 6%
Dream Vision
Exploration Dream Vision
Renee's targets painted with a Star Mark cannot escape her detection, increasing her Attack by 8–24%, increasing damage dealt to marked targets by 4–12%.
Attack Up: 8% / 12% / 16% / 20% / 24%
Damage Up: 4% / 6% / 8% / 10% / 12%

Expedition Skills

Active when this hero leads troops on the wilderness map.

Nightmare Trace
Expedition Nightmare Trace
Renee always fights in unbelievable ways. Her Lancers can place Dream Marks on their targets every two turns, dealing 40–200% extra Lancer damage once next turn. The Dream Marks last for 1 turn.
Extra Damage Up: 40% / 80% / 120% / 160% / 200%
Dreamcatcher
Expedition Dreamcatcher
Renee's Dream Marks highlight enemy vulnerabilities, increasing her Lancers' damage dealt to marked targets by 30–150%.
Values: 30% / 60% / 90% / 120% / 150%
Dreamslice
Expedition+ Dreamslice
Renee's Dream Marks expose enemy weaknesses, increasing damage dealt to marked targets by 15–75% for all troops.
Values: 15% / 30% / 45% / 60% / 75%

Exclusive Weapon

Illusion Magiball
Exclusive Illusion Magiball

Renee’s exclusive weapon. Combat stats scale with weapon strength level.

Weapon strength levels 10 levels · cost & stats

Strength progression for Lancer: upgrade cost, combat stats, expedition Lethality/HP %, and exclusive skill unlock tiers.

Lv Cost Power ATK DEF HP Troop ATK Troop DEF Troop HP Exp. Leth% Exp. HP% Expl. skill Exp. skill
1 5 80100 160.2 160.2 1602 53.4 53.4 534 13.35% 13.35% 1 0
2 10 136170 272.3 272.3 2723.4 90.8 90.8 907.8 26.70% 26.70% 1 1
3 15 192240 384.5 384.5 3844.8 128.2 128.2 1281.6 40.05% 40.05% 2 1
4 20 248310 496.6 496.6 4966.2 165.5 165.5 1655.4 53.40% 53.40% 2 2
5 25 304380 608.8 608.8 6087.6 202.9 202.9 2029.2 66.75% 66.75% 3 2
6 30 360450 720.9 720.9 7209 240.3 240.3 2403 80.10% 80.10% 3 3
7 35 416520 833 833 8330.4 277.7 277.7 2776.8 93.45% 93.45% 4 3
8 40 472590 945.2 945.2 9451.8 315.1 315.1 3150.6 106.80% 106.80% 4
9 45 528660 1057.3 1057.3 10573.2 352.4 352.4 3524.4 120.15% 120.15%
10 50 600750 1201.5 1201.5 12015 400.5 400.5 4005 133.50% 133.50% 5
Dream Illusion
Exclusive Exploration Dream Illusion
Renee attacks with drugged needles, granting attacks a 2–8% chance of confusing the target for 1s. Confused enemies attacks all surrounding targets, friend and foe.
Confusion Chance: 2% / 3.5% / 5% / 6.5% / 8%
Wistful Enchantment
Exclusive Expedition Wistful Enchantment
Renee boosts morale with her extraordinary talents, increasing Rally Troops' Lethality by 5–15%.
Values: 5% / 7.5% / 10% / 12.5% / 15%
Wayne

Marksman hero · Generation 6

Wayne

Legendary Marksman Gen 6 Exclusive Weapon
Type Marksman
Rarity Legendary
Generation Gen 6
Skills 8
Story 4 chapters
Exclusive weapon Power Boomerang

Open Wayne standalone page →

Story

Chapter 1
Wayne has always kept to himself as a bounty hunter, and he is as capable as he is experienced. He always completes his missions precisely and efficiently like a stone-cold machine, and never utters a word more than necessary. He is an excellent sharpshooter with razor reflexes, making him one of the best shooters on the ice fields. According to Bahiti, Wayne can do a quick draw at 100 paces and hit multiple coins thrown in the air in quick succession. However, he prefers to deal with his opponents with his modified Power Boomerang, which is a more effective tool for him to turn in the targets “intact” to the employer. Sometimes, he gives his combative and resistant “prey” a fair fighting chance. He's never lost, of course.
Chapter 2
Wayne has practically no friends, and doesn't view “bonding with other people” as something that's necessary. He also says that he accepts various arduous and dangerous missions—mostly pursuing vicious bandits—not out of a sense of justice, but for the money. As a long-time “business partner,” Greg the judge is thankful that Wayne probably has his own moral code and doesn't blindly accept all commissions, and doesn't become an accomplice to evil “for the money.”
Chapter 3
“I'm from another world—a world that no longer exists,” said Wayne when one of his acquaintances asked about his past. This absurd statement wasn't taken seriously, but it wasn't entirely untrue. The town where Wayne was born and raised had indeed met its demise under extreme circumstances. His beloved home was lost to history, and all the people and things he had loved had turned to dust. Because of this, Wayne closed himself off so that he would not form connections, and stepped onto the path of a lone wolf.
Chapter 4
Wayne's “hunts” do not always go smoothly. On a hunt for Zenobia, Queen of Violence, he was shot and fell to the bottom of a valley. A young mountain maid named Matilda saved him and brought him home to nurse him back to health. After losing her husband, Matilda and her young son depended on each other to live, and the arrival of a stranger brought much color to their daily grind. Just as Wayne recovered, Zenobia and her cronies invaded Matilda's village. Expecting helpless victims, Zenobia was stopped short by her old nemesis. Wayne captured the vicious criminal and bid farewell to Matilda. Even he did not realize that a small change had been wrought in a small part of his heart.

Stats progression

Expedition ATK and DEF bonuses for Marksman troops by star level, plus shard costs to upgrade.

Star level stats 30 stars · Marksman expedition

Percent bonuses apply to this hero’s Marksman troops on the map. Shards are the cost to reach the next star.

Star Exp. ATK% Exp. DEF% Shards
1 74.52% 74.52% 1
2 80.86% 80.86% 1
3 87.21% 87.21% 2
4 93.56% 93.56% 2
5 99.90% 99.90% 2
6 111.32% 111.32% 2
7 120.20% 120.20% 5
8 129.09% 129.09% 5
9 137.97% 137.97% 5
10 146.85% 146.85% 5
11 155.74% 155.74% 5
12 171.72% 171.72% 15
13 184.14% 184.14% 15
14 196.59% 196.59% 15
15 209.03% 209.03% 15
16 221.45% 221.45% 15
17 233.90% 233.90% 15
18 256.28% 256.28% 40
19 273.70% 273.70% 40
20 291.09% 291.09% 40
21 308.50% 308.50% 40
22 325.92% 325.92% 40
23 343.33% 343.33% 40
24 374.68% 374.68% 100
25 399.03% 399.03% 100
26 423.41% 423.41% 100
27 447.80% 447.80% 100
28 472.18% 472.18% 100
29 496.56% 496.56% 100
30 540.43% 540.43% 100

Skills

Exploration Skills

Active in exploration, city defense, and arena-style encounters.

Hurricane Blowback
Exploration Hurricane Blowback
Wayne throws a boomerang, dealing Attack *100–140% area of effect damage to enemies in a straight line. On its return, it deals the same amount of damage to enemies in its path.
Values: 100% / 110% / 120% / 130% / 140%
Phantom Blitz
Exploration Phantom Blitz
Wayne draws and fires in the blink of an eye. Each normal attack has a 15–35% chance of triggering another normal attack.
Extra Attack Chance: 15% / 20% / 25% / 30% / 35%
Noon Time!
Exploration Noon Time!
Wayne's impeccable aim grants a 3–15% Crit Rate on dealing damage.
Crit Rate: 3% / 6% / 9% / 12% / 15%

Expedition Skills

Active when this hero leads troops on the wilderness map.

Thunder Strike
Expedition Thunder Strike
Wayne's brilliant battle planning allows all troops to launch an extra attack every 4 turns, dealing 20–100% damage.
Values: 20% / 40% / 60% / 80% / 100%
Roundabout Hit
Expedition Roundabout Hit
Wayne's stratagems can pierce the thickest of defenses. On every other attack, his Marksmen deal 8–40% extra damage to enemy Lancers and 4–20% extra damage to enemy Marksmen.
Extra Damage to Lancers Up: 8% / 16% / 24% / 32% / 40%
Extra Damage to Marksmen Up: 4% / 8% / 12% / 16% / 20%
Fleet
Expedition+ Fleet
Wayne ensures no misstep goes unpunished with an eagle's eye for weakness, granting all troops' attacks a 5–25% Crit Rate.
Crit Rate: 5% / 10% / 15% / 20% / 25%

Exclusive Weapon

Power Boomerang
Exclusive Power Boomerang

Wayne’s exclusive weapon. Combat stats scale with weapon strength level.

Weapon strength levels 10 levels · cost & stats

Strength progression for Marksman: upgrade cost, combat stats, expedition Lethality/HP %, and exclusive skill unlock tiers.

Lv Cost Power ATK DEF HP Troop ATK Troop DEF Troop HP Exp. Leth% Exp. HP% Expl. skill Exp. skill
1 5 80100 192.2 160.2 1201.5 64.1 53.4 400.5 13.35% 13.35% 1 0
2 10 136170 328.4 272.3 2042.5 109.5 90.8 680.9 26.70% 26.70% 1 1
3 15 192240 464.6 384.5 2883.6 154.9 128.2 961.2 40.05% 40.05% 2 1
4 20 248310 603.4 496.6 3724.7 200.2 165.5 1241.5 53.40% 53.40% 2 2
5 25 304380 739.6 608.8 4565.7 245.6 202.9 1521.9 66.75% 66.75% 3 2
6 30 360450 875.8 720.9 5406.8 291 240.3 1802.2 80.10% 80.10% 3 3
7 35 416520 1011.9 833 6247.8 336.4 277.7 2082.6 93.45% 93.45% 4 3
8 40 472590 1148.1 945.2 7088.9 381.8 315.1 2362.9 106.80% 106.80% 4
9 45 528660 1284.3 1057.3 7929.9 427.2 352.4 2643.3 120.15% 120.15%
10 50 600750 1457.8 1201.5 9011.2 485.9 400.5 3003.8 133.50% 133.50% 5
Gunslinger
Exclusive Exploration Gunslinger
Wayne unleashes a rapid five-shot barrage, dealing Attack *40–56% damage to a random enemy. If the target is an Escort, there is a 40–100% chance of instantly knocking them down.
Damage Up: 40% / 44% / 48% / 52% / 56%
Knockdown Chance: 40% / 55% / 70% / 85% / 100%
Offensive Defense
Exclusive Expedition Offensive Defense
Wayne's strategic brilliance increases Defender Troops' Lethality by 5–15%.
Values: 5% / 7.5% / 10% / 12.5% / 15%