Generation 10 Heroes roster

Generation 10

Generation 10 Heroes

Season 10 heroes. Everything for this release in one place: skill ladders, expedition star stats, exclusive weapons, and stories.

Typical unlock Day 700 Server age · new generations usually land about every 90 days
Gen 1 - Day 0 Gen 2 - Day 40 Gen 3 - Day 120 Gen 4 - Day 195 Gen 5 - Day 270 Gen 6 - Day 360 Gen 7 - Day 440 Gen 8 - Day 520 Gen 9 - Day 600 Gen 10 - Day 700 Gen 11 - Day 800 Gen 12 - Day 870 Gen 13 - Day 950 Gen 14 - Day 1040 Gen 15 - Day 1130 Gen 16 - Day 1220 Gen 17 - Day 1310
Gregory

Infantry hero · Generation 10

Gregory

Legendary Infantry Gen 10 Exclusive Weapon
Type Infantry
Rarity Legendary
Generation Gen 10
Skills 8
Story 4 chapters
Exclusive weapon Solarsword

Open Gregory standalone page →

Story

Chapter 1
"For the glory of the empire! For old Solaris!" Gregory's impassioned battle cry has never wavered even if today the Solaris Empire is but a distant memory. The Empire's reign ended the day Sunfire Castle fell to an army of bandits. The tundra had spoken. Everybody was on their own, including Gregory's soldiers, who, like many other Solaris ex-military, were forced into the mercenary life to make ends meet. Yet, in his heart of hearts, Gregory has never stopped pining for a return to the Empire's glory days where the Solaris banner can once again fly high atop Sunfire Castle. The men under Gregory are less optimistic, but certainly don't mind the bread and creature comforts that come with Gregory's competent leadership. He remains a popular commander, then as now.
Chapter 2
As a swordsman on horseback Gregory is perhaps unequalled; as a tactician and oldworld infantry specialist willing to strike hard and fast he may be the best. It was no accident Gregory found himself at the head of the old empire's last Dawnguard squad, and it is largely thanks to their sacrificial, loyal efforts that the young Empress was saved. Their escape from Sunfire Castle brought its own complexities: what was the role of the Empress in this new world? And, more importantly, how would they cope without a household retinue of servants, squires, and maids?
Chapter 3
Contrary to Gregory's appearance, he is not a rough man by any means. Those who know him well will testify of a soft underside to his stern face and tenderness particularly toward the young empress. As a matter of principle, Gregory still considers the empress to hold a kind of royal authority—to whom he will often act as an uncle, advisor, butler or bodyguard when danger calls. Gregory is also keen to preserve the old ways of the Solaris Empire by insisting, for example, on courtly decorum and regal outfits for Her Majesty and entourage no matter how impossible the Empire's restoration may seem.
Chapter 4
The day Sunfire Castle fell is forever burned into Gregory's memory: the day he lost everything but a newfound purpose. Gregory received his orders from the dying Captain of the Guard: the young empress was still alive! But to reach safety his men would have to thread a needle of life through absolute chaos, confusion, looting, and bloodshed. It was an almost impossible task and yet at the end Gregory led the empress safety out of the city with blood pouring from several arrow wounds in his armor. As his men planned to take the empress somewhere safe he then, as he gazed upon her terrified eyes, found the strength from within to pick himself up and press on. Thereafter his fate would be bound to that of the heir-apparent, and he would be her most loyal protector.

Stats progression

Expedition ATK and DEF bonuses for Infantry troops by star level, plus shard costs to upgrade.

Star level stats 30 stars · Infantry expedition

Percent bonuses apply to this hero’s Infantry troops on the map. Shards are the cost to reach the next star.

Star Exp. ATK% Exp. DEF% Shards
1 153.18% 153.18% 1
2 166.22% 166.22% 1
3 179.26% 179.26% 2
4 192.31% 192.31% 2
5 205.35% 205.35% 2
6 228.83% 228.83% 2
7 247.09% 247.09% 5
8 265.35% 265.35% 5
9 283.61% 283.61% 5
10 301.86% 301.86% 5
11 320.12% 320.12% 5
12 352.98% 352.98% 15
13 378.51% 378.51% 15
14 404.10% 404.10% 15
15 429.68% 429.68% 15
16 455.21% 455.21% 15
17 480.80% 480.80% 15
18 526.81% 526.81% 40
19 562.60% 562.60% 40
20 598.35% 598.35% 40
21 634.14% 634.14% 40
22 669.94% 669.94% 40
23 705.74% 705.74% 40
24 770.17% 770.17% 100
25 820.23% 820.23% 100
26 870.35% 870.35% 100
27 920.47% 920.47% 100
28 970.58% 970.58% 100
29 1020.70% 1020.70% 100
30 1110.89% 1110.89% 100

Skills

Exploration Skills

Active in exploration, city defense, and arena-style encounters.

Sword of the Mountain
Exploration Sword of the Mountain
Gregory readies himself for a furious strike, dealing Attack*100–140% Area of Effect damage while knocking back and stunning nearby enemies for 1s.
Values: 100% / 110% / 120% / 130% / 140%
Parryshield
Exploration Parryshield
Gregory weaves his greatsword into a defensive posture, granting 10–50% chance of reducing damage taken by half.
Block Rate: 10% / 20% / 30% / 40% / 50%
Sacrificial Will
Exploration Sacrificial Will
Even if Gregory falls, his example lives on, increasing all friendly troops' Attack by 8–24% for 5 seconds after Gregory's defeat.
Attack Up: 8% / 12% / 16% / 20% / 24%

Expedition Skills

Active when this hero leads troops on the wilderness map.

Legion of the Sun
Expedition Legion of the Sun
Gregory nurtures latent talents his troops did not realize they had, increasing Attack by 3–15% and Defense by 2–10% for all troops.
Attack Up: 3% / 6% / 9% / 12% / 15%
Defense Up: 2% / 4% / 6% / 8% / 10%
Charged Assault
Expedition Charged Assault
Gregory inspires everyone with his valor and enthusiasm, granting all troop's normal attacks a 5–25% chance of dealing critical damage.
Crit Rate: 5% / 10% / 15% / 20% / 25%
Unbroken
Expedition+ Unbroken
Gregory forms unbroken defensive lines, reducing Infantry's Damage Taken by 4–20%.
Damage Taken Down: 4% / 8% / 12% / 16% / 20%

Exclusive Weapon

Solarsword
Exclusive Solarsword

Gregory’s exclusive weapon. Combat stats scale with weapon strength level.

Weapon strength levels 10 levels · cost & stats

Strength progression for Infantry: upgrade cost, combat stats, expedition Lethality/HP %, and exclusive skill unlock tiers.

Lv Cost Power ATK DEF HP Troop ATK Troop DEF Troop HP Exp. Leth% Exp. HP% Expl. skill Exp. skill
1 5 167100 256.2 334.2 5013 83.5 111.4 1671 27.85% 27.85% 1 0
2 10 284070 434.5 568.1 8522.1 144.8 189.4 2840.7 55.70% 55.70% 1 1
3 15 401040 612.7 802.1 12031.2 200.5 267.4 4010.4 83.55% 83.55% 2 1
4 20 518010 790.9 1036 15540.3 261.8 345.3 5180.1 111.40% 111.40% 2 2
5 25 634980 974.8 1270 19049.4 323.1 423.3 6349.8 139.25% 139.25% 3 2
6 30 751950 1153 1503.9 22558.5 384.3 501.3 7519.5 167.10% 167.10% 3 3
7 35 868920 1331.2 1737.8 26067.6 440 579.3 8689.2 194.95% 194.95% 4 3
8 40 985890 1509.5 1971.8 29576.7 501.3 657.3 9858.9 222.80% 222.80% 4
9 45 1102860 1687.7 2205.7 33085.8 562.6 735.2 11028.6 250.65% 250.65%
10 50 1253250 1921.7 2506.5 37597.5 640.5 835.5 12532.5 278.50% 278.50% 5
Indomitable Armor
Exclusive Exploration Indomitable Armor
Gregory's plate armor protects him, increasing his defense by 10–50%. Meanwhile, his armor of indomitable will shields him from stuns, paralysis, and other interrupting effects.
Defense Up: 10% / 20% / 30% / 40% / 50%
Day of the Guard
Exclusive Expedition Day of the Guard
Courage and the will to victory will always surpass mercenary greed. Gregory's leadership increases Defender Troops' Lethality by 5–15%.
Values: 5% / 7.5% / 10% / 12.5% / 15%
Freya

Lancer hero · Generation 10

Freya

Legendary Lancer Gen 10 Exclusive Weapon
Type Lancer
Rarity Legendary
Generation Gen 10
Skills 8
Story 4 chapters
Exclusive weapon Blood Moon Scythe

Open Freya standalone page →

Story

Chapter 1
Freya once thought the Tundra was the worst thing that could happen to the world. The Blood Moon Plague proved her wrong. The name of Freya's hometown has been lost to the history books. It is now known as Hell, the Land of No Return, or the Abandoned City. Its once vibrant streets are covered in fog. None approach. But if a lost traveler were to venture near, they might still hear something: screams and shouts to chill them to their bones. As a Nightguard, Freya and her fellow sentries were well-protected at the city outskirts inside a tower with plenty of food when the Blood Moon came. Never would they have guessed that one day they would not be defending against invaders, but preventing former family and friends from ever getting out.
Chapter 2
But someone always slips through. Words cannot describe the terror on a traveling merchant who, after wandering off a mountain path, came face to face with the monsters of Hell. Crooked, misshapen human things covered in grotesque scarlet crystal flower petals, their jet black eyes full of darkness and suffering. The next thing the merchant knew, the monsters had fallen to the ground with a glint of cold steel and he was being dragged back to a sentry tower by a shadowy figure. This lady—his unfriendly savior—said nothing as she called for a doctor to give a full examination. A strange figure in a bird mask examined the merchant carefully for a disease referred in hushed tones as the "Blood Moon Plague". Fortunately, he was allowed to go free with a strict warning and ominous feeling that if he had shown any signs whatsoever of the plague—whatever that was—he would have been treated very differently.
Chapter 3
Philly, investigator of all strange diseases, originally named it the Blood Moon Plague upon hearing Freya's harrowing account. The first rule of plague is to prevent its spread, which Philly urged the sentries to do. She struggled to come to terms with the mysterious illness that seemed to spread via crystals and fog, turning men into beasts with great speed. Freya was the exception who, once she recognized in her body the signs of infection, merely collapsed. So she was kept under observation. Eventually, as if by some miracle, she began to observe her own recovery. Her body's natural defenses began to survive, even thrive. Now she is the only one who can walk through Hell with impunity. Great strength has also come through the inactivated remnants of the disease in her body. Freya has since become a key member of her fellow Night's Guard survivors: a lady immune, with super strength, tasked with keeping the gates of Hell firmly closed.
Chapter 4
Hades was once called Metiya, a tiny city on the edge of the wilderness. Life in the age of ice and cold was a tough adjustment. The City's Furnace was often short of materials. It was in these desperate times a strange visitor arrived with a promise of abundance if he could run a little "experiment". It was a success at first. People gained great strength and energy even without food. They could walk outside without feeling the cold. But grotesque deformities soon followed, rage, and a terrible madness. In the end, the vast majority of "subjects" lost all reason and began attacking their neighbors. A fog descended at roughly the same time over the whole town, either a cause or consequence of the plague—Freya cannot say. She was then infected. As her eyes turned cold and red and dim she looked upward. The full moon should have been silver-gray. It was completely covered in blood. That is all Freya remembers of her long recovery. Now there is only the hope that just as she has healed, Hell's residents can do some too.

Stats progression

Expedition ATK and DEF bonuses for Lancer troops by star level, plus shard costs to upgrade.

Star level stats 30 stars · Lancer expedition

Percent bonuses apply to this hero’s Lancer troops on the map. Shards are the cost to reach the next star.

Star Exp. ATK% Exp. DEF% Shards
1 153.18% 153.18% 1
2 166.22% 166.22% 1
3 179.26% 179.26% 2
4 192.31% 192.31% 2
5 205.35% 205.35% 2
6 228.83% 228.83% 2
7 247.09% 247.09% 5
8 265.35% 265.35% 5
9 283.61% 283.61% 5
10 301.86% 301.86% 5
11 320.12% 320.12% 5
12 352.98% 352.98% 15
13 378.51% 378.51% 15
14 404.10% 404.10% 15
15 429.68% 429.68% 15
16 455.21% 455.21% 15
17 480.80% 480.80% 15
18 526.81% 526.81% 40
19 562.60% 562.60% 40
20 598.35% 598.35% 40
21 634.14% 634.14% 40
22 669.94% 669.94% 40
23 705.74% 705.74% 40
24 770.17% 770.17% 100
25 820.23% 820.23% 100
26 870.35% 870.35% 100
27 920.47% 920.47% 100
28 970.58% 970.58% 100
29 1020.70% 1020.70% 100
30 1110.89% 1110.89% 100

Skills

Exploration Skills

Active in exploration, city defense, and arena-style encounters.

Chain Sunder
Exploration Chain Sunder
Freya attacks the target with chains, dealing Attack*200–280% damage to the target and surrounding enemies, leaving a mark on the target. When the marked target is attacked, 40–80% of the damage will be dealt to its surrounding enemies (trigger cooldown: 0.5s).
Damage Up: 200% / 220% / 240% / 260% / 280%
Damage Up: 40% / 50% / 60% / 70% / 80%
Prickled Bind
Exploration Prickled Bind
Freya chain-smashes and binds a target, dealing Attack*100–140% damage and immobilize them for 1.5s.
Values: 100% / 110% / 120% / 130% / 140%
Crystal Fury
Exploration Crystal Fury
Freya's condition periodically erupts in a ferocious attack, increasing her Crit Rate by 60–100% per 8–4 normal attacks.
Required Attacks: 8 / 7 / 6 / 5 / 4
Crit Rate: 60% / 70% / 80% / 90% / 100%

Expedition Skills

Active when this hero leads troops on the wilderness map.

Fog of War
Expedition Fog of War
Freya lobs a smoke grenade to darken enemies' vision, reducing all enemy Troops' Attack by 4–20%.
Reduces enemy Attack: 4% / 8% / 12% / 16% / 20%
Blood Moon Scythe
Expedition Blood Moon Scythe
Freya harvests the fear of her enemies with her crescent-shaped weapon, giving Lancers' normal attacks a 50% chance of executing "Reap", dealing 20–100% damage.
Values: 20% / 40% / 60% / 80% / 100%
Night's Vengeance
Expedition+ Night's Vengeance
Freya disrupts enemy attacks by launching a surprise raid and breaches enemy defense, decreasing damage taken by 3–15% and increasing damage dealt by 3–15% for her Infantries and Marksmen.
Damage Taken Down: 3% / 6% / 9% / 12% / 15%
Damage Up: 3% / 6% / 9% / 12% / 15%

Exclusive Weapon

Blood Moon Scythe
Exclusive Blood Moon Scythe

Freya’s exclusive weapon. Combat stats scale with weapon strength level.

Weapon strength levels 10 levels · cost & stats

Strength progression for Lancer: upgrade cost, combat stats, expedition Lethality/HP %, and exclusive skill unlock tiers.

Lv Cost Power ATK DEF HP Troop ATK Troop DEF Troop HP Exp. Leth% Exp. HP% Expl. skill Exp. skill
1 5 167100 334.2 334.2 3342 111.4 111.4 1114 27.85% 27.85% 1 0
2 10 284070 568.1 568.1 5681.4 189.4 189.4 1893.8 55.70% 55.70% 1 1
3 15 401040 802.1 802.1 8020.8 267.4 267.4 2673.6 83.55% 83.55% 2 1
4 20 518010 1036 1036 10360.2 345.3 345.3 3453.4 111.40% 111.40% 2 2
5 25 634980 1270 1270 12699.6 423.3 423.3 4233.2 139.25% 139.25% 3 2
6 30 751950 1503.9 1503.9 15039 501.3 501.3 5013 167.10% 167.10% 3 3
7 35 868920 1737.8 1737.8 17378.4 579.3 579.3 5792.8 194.95% 194.95% 4 3
8 40 985890 1971.8 1971.8 19717.8 657.3 657.3 6572.6 222.80% 222.80% 4
9 45 1102860 2205.7 2205.7 22057.2 735.2 735.2 7352.4 250.65% 250.65%
10 50 1253250 2506.5 2506.5 25065 835.5 835.5 8355 278.50% 278.50% 5
Night Raid
Exclusive Exploration Night Raid
Freya's rigorous training increases her Damage by 10–30% while her instincts reflexively and instantly deal Attack*100–300% damage to enemies' summonees.
Damage Up: 10% / 15% / 20% / 25% / 30%
Damage Up: 100% / 150% / 200% / 250% / 300%
Defender of the Watch
Exclusive Expedition Defender of the Watch
Freya's eyes have never wavered from her sacred watch-task, increasing Defender Troops' Defense by 5–15%.
Values: 5% / 7.5% / 10% / 12.5% / 15%
Blanchette

Marksman hero · Generation 10

Blanchette

Legendary Marksman Gen 10 Exclusive Weapon
Type Marksman
Rarity Legendary
Generation Gen 10
Skills 8
Story 4 chapters
Exclusive weapon Wolf Hunter

Open Blanchette standalone page →

Story

Chapter 1
Blanchette seems like a sweet and innocent girl until you come face to face with her triple-barreled rifle muzzle or see the efficiency with which she picks off men and beasts at a distance. As a marksman or tactician Blanchette is probably the second or third most dangerous enemy you could possibly face in the wilderness. She is a master of firearms and not afraid to strike first. There is only one reason to think otherwise: Blanchette takes care of a large group of orphaned children taken in by her late father, the orphanage's founder. Only in their presence will her cold exterior give way to warmth and laughter.
Chapter 2
Blanchette did not feel she was much more than a child herself when she became the leader of the orphanage, and has always tried to provide a safe space for her younger "brothers and sisters" since—with toys, treats, or even funny costumes, decorations, and plays. One moment Blanchette may find herself acting out the role of "Red Riding Hood" or the "Big Bad Wolf" on a makeshift stage. But the terror will be far more real for anyone who might threaten her orphanage than ever experienced by any of those characters. Indeed, with the passing of time, there are moments Blanchette finds it hard to separate herself from the roles she plays on stage and the warrior she has to be out on the Tundra.
Chapter 3
Blanchette's father founded the orphanage in a fort purchased after a long career as an explorer. It is from him Blanchette inherited not only clarity of judgement but also excellent combat instincts. Her father's dreams of creating a safe space for abandoned children was quickly dashed after his passing, when her father's successor filled his pockets with the orphanage's riches before fleeing into the night. All alone, the children turned to young Blanchette. She would have to grow up very quickly. Their first big test came soon after. A dangerous group of bandits had heard a false rumor the castle was filled with riches and broke in with knives and guns. Blanchette escorted the children to a safe space and then began picking off the intruders one-by-one. It was a kind of baptism of fire into adulthood. When Blanchette finally opened the door to where the children had been hiding, she was nearly covered head to foot in bandit blood.
Chapter 4
Crisis averted, finding money to buy food became the orphanage's main worry. The older kids had to start work immediately in the nearby city with Blanchette taking on more lucrative, but highly dangerous bounty hunter contracts. So great were Blanchette's worries then she could hardly sleep at night, and yet always put on a brave face for the children. The orphanage did not find itself on stable ground until the Dawn Alliance arrived with funding in exchange for Blanchette's assistance. Now she had the confidence to step out onto the field as one of the Dawn Alliance's newest and most dangerous assets.

Stats progression

Expedition ATK and DEF bonuses for Marksman troops by star level, plus shard costs to upgrade.

Star level stats 30 stars · Marksman expedition

Percent bonuses apply to this hero’s Marksman troops on the map. Shards are the cost to reach the next star.

Star Exp. ATK% Exp. DEF% Shards
1 153.18% 153.18% 1
2 166.22% 166.22% 1
3 179.26% 179.26% 2
4 192.31% 192.31% 2
5 205.35% 205.35% 2
6 228.83% 228.83% 2
7 247.09% 247.09% 5
8 265.35% 265.35% 5
9 283.61% 283.61% 5
10 301.86% 301.86% 5
11 320.12% 320.12% 5
12 352.98% 352.98% 15
13 378.51% 378.51% 15
14 404.10% 404.10% 15
15 429.68% 429.68% 15
16 455.21% 455.21% 15
17 480.80% 480.80% 15
18 526.81% 526.81% 40
19 562.60% 562.60% 40
20 598.35% 598.35% 40
21 634.14% 634.14% 40
22 669.94% 669.94% 40
23 705.74% 705.74% 40
24 770.17% 770.17% 100
25 820.23% 820.23% 100
26 870.35% 870.35% 100
27 920.47% 920.47% 100
28 970.58% 970.58% 100
29 1020.70% 1020.70% 100
30 1110.89% 1110.89% 100

Skills

Exploration Skills

Active in exploration, city defense, and arena-style encounters.

Triple Blunderbuss
Exploration Triple Blunderbuss
Blanchette's modified musket instantaneously hits 3 targets, dealing Attack*200–280% damage, also blocking their healing for 5s.
Values: 200% / 220% / 240% / 260% / 280%
Scattershot
Exploration Scattershot
Blanchette fires a blunderbuss shot of crystal shards, dealing Attack*100–140% Area of Effect Damage to targets in the area.
Values: 100% / 110% / 120% / 130% / 140%
Red Pursuit
Exploration Red Pursuit
Blanchette the hunter always secures her kill, increasing her Damage Dealt by 10–50% at most as the target's health decreases.
Values: 10% / 20% / 30% / 40% / 50%

Expedition Skills

Active when this hero leads troops on the wilderness map.

Armed to the Teeth
Expedition Armed to the Teeth
Blanchette works to ensure her forces are at least as well armed as she is, increasing all Troops' Lethality by 5–25%.
Lethality Up: 5% / 10% / 15% / 20% / 25%
Blood Hunter
Expedition Blood Hunter
Blanchette's Marksmen fire a crystal blade every 3 rounds, dealing 15–75% extra damage to the targets.
Values: 15% / 30% / 45% / 60% / 75%
Crimson Sniper
Expedition+ Crimson Sniper
Thanks to Blanchette's expertise in the art of sniping and her leadership, her Marksmen deal 8–40% extra damage to enemy Lancers and 4–20% extra damage to enemy Marksmen every 2 strikes.
Extra Damage Up: 8% / 16% / 24% / 32% / 40%
Extra Damage Up: 4% / 8% / 12% / 16% / 20%

Exclusive Weapon

Wolf Hunter
Exclusive Wolf Hunter

Blanchette’s exclusive weapon. Combat stats scale with weapon strength level.

Weapon strength levels 10 levels · cost & stats

Strength progression for Marksman: upgrade cost, combat stats, expedition Lethality/HP %, and exclusive skill unlock tiers.

Lv Cost Power ATK DEF HP Troop ATK Troop DEF Troop HP Exp. Leth% Exp. HP% Expl. skill Exp. skill
1 5 167100 401 334.2 2506.5 133.7 111.4 835.5 27.85% 27.85% 1 0
2 10 284070 685.1 568.1 4261.1 228.4 189.4 1420.3 55.70% 55.70% 1 1
3 15 401040 969.2 802.1 6015.6 323.1 267.4 2005.2 83.55% 83.55% 2 1
4 20 518010 1258.8 1036 7770.1 417.8 345.3 2590.1 111.40% 111.40% 2 2
5 25 634980 1542.9 1270 9524.7 512.4 423.3 3174.9 139.25% 139.25% 3 2
6 30 751950 1827 1503.9 11279.2 607.1 501.3 3759.8 167.10% 167.10% 3 3
7 35 868920 2111 1737.8 13033.8 701.8 579.3 4344.6 194.95% 194.95% 4 3
8 40 985890 2395.1 1971.8 14788.4 796.5 657.3 4929.4 222.80% 222.80% 4
9 45 1102860 2679.2 2205.7 16542.9 891.2 735.2 5514.3 250.65% 250.65%
10 50 1253250 3041.2 2506.5 18798.8 1013.7 835.5 6266.2 278.50% 278.50% 5
Hunter's Rage
Exclusive Exploration Hunter's Rage
Blanchette is nothing if not a passionate hunter, increasing her Attack Speed by 10–30% and extending the healing block of Triple Blunderbuss by 5s.
Attack Speed Up: 10% / 15% / 20% / 25% / 30%
Lightning Strike
Exclusive Expedition Lightning Strike
Enemy formations have no chance against Blanchette's lightning fast Rally, increasing Rally Troops' Lethality by 5–15%.
Values: 5% / 7.5% / 10% / 12.5% / 15%