Cara

Marksman hero · Generation 14

Cara

Legendary Marksman Gen 14 Exclusive Weapon
Type Marksman
Rarity Legendary
Generation Gen 14
Skills 8
Story 4 chapters
Exclusive weapon Velocomet

Part of Generation 14 in Whiteout Survival.

Story

Chapter 1
With Cara of the Oestermore Postal Service, the mail always gets through. The red-headed wonder girl can be seen flying over and between the towns of Oestermore at different times of the day or night courtesy of her steam-powered air-broom, delivering letters and much-needed smiles to survivors anxiously awaiting the mail. Children may chase her down the street and ask her to perform a magic trick, but the only real witchery here is the magic of great charm and talent. In these strange times, the best postal workers come with considerable firepower. Life for even the privileged City-dweller isn't easy. Bandits and wild predators are always on the prowl, and many a time has Cara had to intervene directly or with a broom-based diversion while reinforcements arrive.
Chapter 2
Cara always finds time in her busy delivery schedule to pursue the twin interests of baking (in which she has become a deft creator of macaroons and Mont Blancs) and sleuth of Oestermore's urban legends. In the former she is joined frequently by friends Edith and Gisela, fellow notable members of the Tundra, but the latter is only a source of anxiety for everyone else. The Tundra is still full of wild unknowns. If only Cara could make a name for herself by identifying a new species like the legendary "Jumping Jack", sighted in Oestermore a few times! There is still surprisingly a lot of raw feeling around this strange phenomenon. Gisela has urged Cara to drop her investigation many times—for what sinister figures may be trying to keep the mystery under wraps?! But for Cara bravery is a kind of code of conduct. The more her friends urge Cara to drop an issue, the more she insists on pursuing it.
Chapter 3
And Cara has plenty of reasons to want to be brave. Most Oestermorians could tell you what they were doing on the day the City was nearly lost to bandits. For Cara, she had just finished delivering a toy to a child at a local orphanage when the unmistakable tremors of cannonballs started shaking the city walls. Everywhere all at once there was a great uproar. Not knowing what they faced and fearing for the child's safety, Cara immediately brought the child with her as far from the fighting as possible. Cara only learned later what had happened: the City fell to the invaders, but only for one night. The wounds have already healed but the scars remain from Oestermore's brief occupation, in which many senior leaders were badly injured or worse. As one of the City's most skilled technologists, Cara finds it hard to forgive herself for being absent during the fall of the City no matter the reason why.
Chapter 4
By way of consolation, Gisela went to the effort of crafting Cara a personalized weapons suite in case the situation ever arose again. As often happens with prototypes, the new air-broom ended up slightly miss-calibrated, resulting in a much more powerful cannon than intended. A surprising accident, but a happy one as Cara would discover. Cara was returning from a routine delivery when she spotted a menacing airship outfitted with an enormous cannon, piloted by the same bandits who had occupied Oestermore years ago! Cara quickly realized two things: the bandits must be planning to bombard the city gates in preparation for a larger attack and her flying air-broom had not yet been detected. Cara lined up the perfect shot and let loose: bullseye! Smoke began to emerge from the airship as a general alarm was sounded over the city. There was no way the bandits could press their attack now. Cara was hailed as a hero upon her return, which went some way to relieving her self-imposed feelings of inadequacy.

Stats progression

Expedition ATK and DEF bonuses for Marksman troops by star level, plus shard costs to upgrade.

Star level stats 30 stars · Marksman expedition

Percent bonuses apply to this hero’s Marksman troops on the map. Shards are the cost to reach the next star.

Star Exp. ATK% Exp. DEF% Shards
1 247.02% 247.02% 1
2 268.05% 268.05% 1
3 289.08% 289.08% 2
4 310.12% 310.12% 2
5 331.15% 331.15% 2
6 369.01% 369.01% 2
7 398.45% 398.45% 5
8 427.90% 427.90% 5
9 457.35% 457.35% 5
10 486.79% 486.79% 5
11 516.24% 516.24% 5
12 569.22% 569.22% 15
13 610.39% 610.39% 15
14 651.65% 651.65% 15
15 692.91% 692.91% 15
16 734.08% 734.08% 15
17 775.34% 775.34% 15
18 849.53% 849.53% 40
19 907.26% 907.26% 40
20 964.90% 964.90% 40
21 1022.63% 1022.63% 40
22 1080.35% 1080.35% 40
23 1138.08% 1138.08% 40
24 1241.99% 1241.99% 100
25 1322.72% 1322.72% 100
26 1403.54% 1403.54% 100
27 1484.36% 1484.36% 100
28 1565.18% 1565.18% 100
29 1645.99% 1645.99% 100
30 1791.43% 1791.43% 100

Skills

Exploration Skills

Active in exploration, city defense, and arena-style encounters.

Arcane Blast
Exploration Arcane Blast
Area of Effect Damage Up: 200% / 220% / 240% / 260% / 280%
Gloomy Mist
Exploration Gloomy Mist
Cara fires a Steamy Whammy, releasing a mist-like gas that obscures the enemy's vision and reduces their Accuracy by 7–15%. The gas burns the targets continuously, dealing Attack*7–15% damage per 0.5s for 2s.
Accuracy Down: 7% / 9% / 11% / 13% / 15%
Damage Up: 7% / 9% / 11% / 13% / 15%
Heartfelt Friendship
Exploration Heartfelt Friendship
Each time an ally Hero is knocked down, Cara's rage and power are fueled, increasing her Attack by 3–15% until the end of the battle.
Attack Up: 3% / 6% / 9% / 12% / 15%

Expedition Skills

Active when this hero leads troops on the wilderness map.

Smoky Encounter
Expedition Smoky Encounter
Cara drops smoke grenades from the air, hindering enemy attacks and reducing all enemies' Lethality by 4–20%.
Enemy Lethality Down: 4% / 8% / 12% / 16% / 20%
Mech Pet
Expedition Mech Pet
The Mech Pets crafted by Oestermore crafters join forces with the warriors, increasing normal attack damage by 10–30% for all troops.
Normal Attack Damage Up: 10% / 15% / 20% / 25% / 30%
Witch's Wrath
Expedition+ Witch's Wrath
Thanks to Cara's flying broom, she effortlessly bypasses the enemy Infantry on the frontline. Her Marksmen deal 8–40% extra damage to enemy Lancers and 4–20% extra damage to enemy Marksmen every two attacks.
Extra Damage to Lancers Up: 8% / 16% / 24% / 32% / 40%
Extra Damage to Marksmen Up: 4% / 8% / 12% / 16% / 20%

Exclusive Weapon

Velocomet
Exclusive Velocomet

Cara’s exclusive weapon. Combat stats scale with weapon strength level.

Weapon strength levels 10 levels · cost & stats

Strength progression for Marksman: upgrade cost, combat stats, expedition Lethality/HP %, and exclusive skill unlock tiers.

Lv Cost Power ATK DEF HP Troop ATK Troop DEF Troop HP Exp. Leth% Exp. HP% Expl. skill Exp. skill
1 5 347100 833 694.2 5206.5 277.7 231.4 1735.5 57.85% 57.85% 1 0
2 10 590070 1423.1 1180.1 8851 474.4 393.4 2950.3 115.70% 115.70% 1 1
3 15 833040 2013.2 1666.1 12495.6 671.1 555.4 4165.2 173.55% 173.55% 2 1
4 20 1076010 2614.8 2152 16140.1 867.8 717.3 5380.1 231.40% 231.40% 2 2
5 25 1318980 3204.9 2638 19784.7 1064.4 879.3 6594.9 289.25% 289.25% 3 2
6 30 1561950 3795 3123.9 23429.2 1261.1 1041.3 7809.8 347.10% 347.10% 3 3
7 35 1804920 4385 3609.8 27073.8 1457.8 1203.3 9024.6 404.95% 404.95% 4 3
8 40 2047890 4975.1 4095.8 30718.3 1654.5 1365.3 10239.5 462.80% 462.80% 4
9 45 2290860 5565.2 4581.7 34362.9 1851.2 1527.2 11454.3 520.65% 520.65%
10 50 2603250 6317.2 5206.5 39048.8 2105.7 1735.5 13016.2 578.50% 578.50% 5
Techno Power
Exclusive Exploration Techno Power
The crafters from Oestermore modify Cara's gear, increasing the duration of Gloomy Mist by 1s and increasing her normal attack damage by 5–25%.
Normal Attack Damage Up: 5% / 10% / 15% / 20% / 25%
Shrouded Haven
Exclusive Expedition Shrouded Haven
Cara defends the city like her hometown, inspiring the Defender Troops and increasing their Lethality by 5–15%.
Values: 5% / 7.5% / 10% / 12.5% / 15%