Xura

Marksman hero · Generation 9

Xura

Legendary Marksman Gen 9 Exclusive Weapon
Type Marksman
Rarity Legendary
Generation Gen 9
Skills 8
Story 4 chapters
Exclusive weapon Witch Mask

Part of Generation 9 in Whiteout Survival.

Story

Chapter 1
How else should survivors interpret Xura's strange mask, unusual clothing, and odd accent except that he comes from a distant kingdom, far from the present-day Tundra? If only some well-versed explorer could explain which one! Enquiring minds want to know—Xura remains tight-lipped about his origins. Of course, the short traveler is welcome everywhere anyway. Xura has tried to emulate the language of the Tundra and mount the seemingly insurmountable cultural differences between his own way of thinking and the locals' as best he can. Added to this is Xura's ever-friendly attitude and, most importantly, the extraordinary herbal remedies with which he has cured many survivors to the bafflement of city physicians.
Chapter 2
Where did Xura get his herbs? Most of the plants have never been seen on the Tundra, nor can grow there, adding further fuel to the rumors that Xura hails from a place utterly different to the frigid hellscape stretching from horizon to horizon. More curious still is Xura's thirst for knowledge about anything and everything to do with the Tundra, its people, flora, and fauna. His special rapport with local animals has often been remarked upon, as well as a strange willingness to test the medicinal properties of random plants—he often eats them on the spot.
Chapter 3
Certain researchers from the Dawn Alliance on a mission to uncover Xura's origins have traced the symbols in his journal to a long-lost tribe known as the "Windbreakers". Xura's mask appears to be shamanistic, indicating a spiritual role around the "Gaia Spirit" in addition to his medical responsibilities. Surviving records of the Windbreakers are scarce, but paint a picture of a tribe on the verge of extinction even before the Great Chill. Xura's arrival has at least settled the debate on whether the Windbreakers survived. It also points the way to several promising possibilities.
Chapter 4
Long before the world experienced a calamitous chill, the Windbreakers under the foresight of their witch-doctors migrated to a vast underground cave system anchored by the "Great Tree". The Windbreakers found new sources of heat and sustenance even without the warming rays of the sun, especially from the tree's strange roots, and adapted to their new subterranean life. As fate would have it, their odd choice of dwelling sheltered the tribe from the worst of the Great Chill. Yet Elders say the life force of the Great Tree is fading. And only a legendary Fire Crystal can provide revitalizing nourishment. Xura may only be a recent initiate, but on his shoulders now falls the burden of wandering a strange land to save his people.

Stats progression

Expedition ATK and DEF bonuses for Marksman troops by star level, plus shard costs to upgrade.

Star level stats 30 stars · Marksman expedition

Percent bonuses apply to this hero’s Marksman troops on the map. Shards are the cost to reach the next star.

Star Exp. ATK% Exp. DEF% Shards
1 129.72% 129.72% 1
2 140.76% 140.76% 1
3 151.81% 151.81% 2
4 162.85% 162.85% 2
5 173.90% 173.90% 2
6 193.78% 193.78% 2
7 209.24% 209.24% 5
8 224.71% 224.71% 5
9 240.17% 240.17% 5
10 255.63% 255.63% 5
11 271.10% 271.10% 5
12 298.92% 298.92% 15
13 320.54% 320.54% 15
14 342.21% 342.21% 15
15 363.87% 363.87% 15
16 385.49% 385.49% 15
17 407.16% 407.16% 15
18 446.12% 446.12% 40
19 476.44% 476.44% 40
20 506.71% 506.71% 40
21 537.02% 537.02% 40
22 567.34% 567.34% 40
23 597.65% 597.65% 40
24 652.22% 652.22% 100
25 694.61% 694.61% 100
26 737.05% 737.05% 100
27 779.50% 779.50% 100
28 821.94% 821.94% 100
29 864.38% 864.38% 100
30 940.75% 940.75% 100

Skills

Exploration Skills

Active in exploration, city defense, and arena-style encounters.

Life Dance
Exploration Life Dance
Xura summons divine aid by dance invocation, healing all friendly heroes' health equal to Attack*20–100% per second while reducing their damage taken by 50% for 3 seconds. Xura is immune to control effects throughout.
Heal Up: 20% / 40% / 60% / 80% / 100%
Sporebind
Exploration Sporebind
Xura infects the target with a deadly spore, dealing Attack*100–140% damage each time the target attacks, lasts for 3s.
Values: 100% / 110% / 120% / 130% / 140%
Numbing Dart
Exploration Numbing Dart
A blow dart lotion increases Xura's Attack by 4–12% with a 20% chance per dart of immobilizing the target for 1 second.
Attack Up: 4% / 6% / 8% / 10% / 12%

Expedition Skills

Active when this hero leads troops on the wilderness map.

Fungal Fog
Expedition Fungal Fog
Xura releases an underground fungi that quickly multiplies to block enemy vision, reducing damage dealt to friendly troops by 4–20%.
Damage Taken Down: 4% / 8% / 12% / 16% / 20%
Piercing Arrow
Expedition Piercing Arrow
Being able to identify the weak spots in the enemy's armor, Xura's Marksmen deal 20–100% additional damage every 2 strikes and make their target take 5–25% more damage for 1 turn.
Damage Up: 20% / 40% / 60% / 80% / 100%
Enemy Damage Taken Up: 5% / 10% / 15% / 20% / 25%
Unorthodoxy
Expedition+ Unorthodoxy
Xura's unorthodox tactics are quite disruptive, increasing Marksmen's damage dealt by 2–10% while reducing their damage taken by 3–15%.
Damage Taken Down: 3% / 6% / 9% / 12% / 15%
Damage Up: 2% / 4% / 6% / 8% / 10%

Exclusive Weapon

Witch Mask
Exclusive Witch Mask

Xura’s exclusive weapon. Combat stats scale with weapon strength level.

Weapon strength levels 10 levels · cost & stats

Strength progression for Marksman: upgrade cost, combat stats, expedition Lethality/HP %, and exclusive skill unlock tiers.

Lv Cost Power ATK DEF HP Troop ATK Troop DEF Troop HP Exp. Leth% Exp. HP% Expl. skill Exp. skill
1 5 139200 334.1 278.4 2088 111.4 92.8 696 23.20% 23.20% 1 0
2 10 236640 570.7 473.3 3549.6 190.2 157.8 1183.2 46.40% 46.40% 1 1
3 15 334080 807.4 668.2 5011.2 269.1 222.7 1670.4 69.60% 69.60% 2 1
4 20 431520 1048.6 863 6472.8 348 287.7 2157.6 92.80% 92.80% 2 2
5 25 528960 1285.3 1057.9 7934.4 426.9 352.6 2644.8 116% 116% 3 2
6 30 626400 1521.9 1252.8 9396 505.8 417.6 3132 139.20% 139.20% 3 3
7 35 723840 1758.6 1447.7 10857.6 584.6 482.6 3619.2 162.40% 162.40% 4 3
8 40 821280 1995.2 1642.6 12319.2 663.5 547.5 4106.4 185.60% 185.60% 4
9 45 918720 2231.8 1837.4 13780.8 742.4 612.5 4593.6 208.80% 208.80%
10 50 1044000 2533.4 2088 15660 844.5 696 5220 232% 232% 5
War Cry
Exclusive Exploration War Cry
Xura exhorts the highest Attack ally with a tribal war dance, increasing their damage dealt by 20–60% for 4s.
Values: 20% / 30% / 40% / 50% / 60%
Gaiac Hymn
Exclusive Expedition Gaiac Hymn
Xura exhorts the City's Defenders with ancient hymns to Gaia, increasing their Attack by 5–15%.
Values: 5% / 7.5% / 10% / 12.5% / 15%