Vulcanus

Marksman hero · Generation 13

Vulcanus

Legendary Marksman Gen 13 Exclusive Weapon
Type Marksman
Rarity Legendary
Generation Gen 13
Skills 8
Story 4 chapters
Exclusive weapon Doom Sigil

Part of Generation 13 in Whiteout Survival.

Story

Chapter 1
Grim-faced Vulcanus is a harsh man. Harsh-mouthed, cold-eyed, bad-tempered and liable to dark moods. Vulcanus is tough and so he should be. As one of the chief leaders of an undercity where survival is a daily battle, Vulcanus has to embody the ideal of a ruler who is both terrifying and yet not unjust, cunning and yet not paranoid, and violent but only against enemies. Some call him a tyrant and long for the kings of better days. But as much as one might wish for a sweet-hearted ruler, there is no denying that Vulcanus' City has virtually no crime and is free from the chaos and famines of other regions. Vulcanus is not just a political warrior and commander—the man is extremely proficient with a heavy crossbow and an expert in siege equipment. Vulcanus customized his own weapon to fire arrows with such force as to strike fear into even the most heavily armored enemy.
Chapter 2
Vulcanus comes from a long line of pioneers. The pioneers of old decided that the best solution to freezing surface temperatures was to go low. Pioneers all—some adventurers, scholars, exiled nobles, criminals and desperados—found refuge in the undercity areas then already occupied by the Windbreaker Tribe. War ensued, but a better union was forged out of their common concern for humanity. The factions laid down their swords for ploughs and Vulcanus' own people branched into a number of different sects that today war with each other more than the Windbreakers. Vulcanus' group fearlessly established the city of Thaleira on unused territory... from their perspective. It was never settled by the Windbreakers because the entire ground was considered a "cursed" Forbidden Zone. The curse carried great weight. There is still power in the ruins to damn any explorer from ever returning from its depths. Vulcanus has not been willing to go himself, but believes that whatever killing power is inside the ruins might also bring life to a world slain by ice. A great reward is available to anyone who can return from the Forbidden Zone with the secret knowledge of what is hidden there.
Chapter 3
The great mystery of the Forbidden Zone attracts adventurers throughout the land like moths to a flame. Some, like Rufus, come in peace. What was anyone to make of the fair-skinned giant with his flowing mane of red hair? Only he seemed to be under the guidance of a mysterious elder who helped him evade Thaleira's sentries outside the Forbidden Zone. The sentries shook their heads and walked away — saddened by what they believed would be the explorer's death, yet relieved they hadn't needed to execute him themselves. Rufus barely survived whatever happened in the Forbidden Zone when he stumbled into the arms of Thaleira's guards. Vulcanus ordered Rufus taken to the Palace and treated as an honored guest. Rufus could not remember a single thing outside the city gates. Vulcanus asked many times, but Rufus refused to return. Still, the hope that Rufus might one day remember could forever keep him an honored guest in Vulcanus' kingdom.
Chapter 4
Not all explorers interested in the Forbidden Zone are friendly. An advanced contingent of Phaethon soldiers attacked Thaleira soon after Rufus arrived. Their real goal, of course, was to gain access to the ruins beyond. Vulcanus had seen more threats in his life than Phaethon's great cannons. Nor did Rufus fear anything from Phaethon greater than what he had already survived. As Thaleira mounted a much stronger defense than Phaethon expected, Vulcanus and Rufus also forged an unbroken bond on the battlements that has continued to this day. Although Phaethon's initial strike failed, the promise of the Forbidden Zone remains too exciting for them to abandon. A small Phaethon outpost remains to this day near Thaleira, well-defended and biding their time. Vulcanus too is biding his time, waiting for the right moment to expel the arrogant interlopers from this sacred land.

Stats progression

Expedition ATK and DEF bonuses for Marksman troops by star level, plus shard costs to upgrade.

Star level stats 30 stars · Marksman expedition

Percent bonuses apply to this hero’s Marksman troops on the map. Shards are the cost to reach the next star.

Star Exp. ATK% Exp. DEF% Shards
1 223.56% 223.56% 1
2 242.59% 242.59% 1
3 261.63% 261.63% 2
4 280.67% 280.67% 2
5 299.70% 299.70% 2
6 333.96% 333.96% 2
7 360.61% 360.61% 5
8 387.26% 387.26% 5
9 413.91% 413.91% 5
10 440.56% 440.56% 5
11 467.21% 467.21% 5
12 515.16% 515.16% 15
13 552.42% 552.42% 15
14 589.76% 589.76% 15
15 627.10% 627.10% 15
16 664.36% 664.36% 15
17 701.70% 701.70% 15
18 768.85% 768.85% 40
19 821.10% 821.10% 40
20 873.26% 873.26% 40
21 925.51% 925.51% 40
22 977.75% 977.75% 40
23 1030% 1030% 40
24 1124.04% 1124.04% 100
25 1197.10% 1197.10% 100
26 1270.24% 1270.24% 100
27 1343.38% 1343.38% 100
28 1416.53% 1416.53% 100
29 1489.67% 1489.67% 100
30 1621.30% 1621.30% 100

Skills

Exploration Skills

Active in exploration, city defense, and arena-style encounters.

Siege Bolts
Exploration Siege Bolts
Vulcanus rips a Barricade to shreds with three heavy bolts, dealing Attack*200–280% damage and inflicting Bleed. Bleed: deals Attack*10% damage every 0.5s for 3s.
Values: 200% / 220% / 240% / 260% / 280%
Chainlinked
Exploration Chainlinked
Vulcanus targets an enemy hero with a chained dart, dealing Attack*100–140% damage, immobilizing and stuns the target for 2s.
Values: 100% / 110% / 120% / 130% / 140%
Fire of Hope
Exploration Fire of Hope
Vulcanus shapes rage into resolve, increasing his Escorts' Attack by 10–30% and Defense 10–30%.
Escort Attack Up: 10% / 15% / 20% / 25% / 30%
Escort Defense Up: 10% / 15% / 20% / 25% / 30%

Expedition Skills

Active when this hero leads troops on the wilderness map.

Raging Storm
Expedition Raging Storm
Vulcanus is skilled in the arts of terror and manipulation, reducing all enemy troops' Attack by 4–20%.
Attack Down: 4% / 8% / 12% / 16% / 20%
Breaker Steel
Expedition Breaker Steel
There's no steel like the blades in Vulcanus' armory, empowering all troops to deal 20–100% extra damage after every 5 attacks, and increasing damage taken for the target by 5–15% in the next attack.
Extra Damage Up: 20% / 40% / 60% / 80% / 100%
Extra Damage Taken Up: 5% / 7.5% / 10% / 12.5% / 15%
True Strike
Expedition+ True Strike
Vulcanus' modified armor-piercing arrows reduce enemy Infantry and Lancer Defense by 12–60% for 3 turns and increase our Marksmen's Attack by 12–60% for 1 turn.
Enemy Defense Down: 12% / 24% / 36% / 48% / 60%
Marksmen Attack Up: 12% / 24% / 36% / 48% / 60%

Exclusive Weapon

Doom Sigil
Exclusive Doom Sigil

Vulcanus’s exclusive weapon. Combat stats scale with weapon strength level.

Weapon strength levels 10 levels · cost & stats

Strength progression for Marksman: upgrade cost, combat stats, expedition Lethality/HP %, and exclusive skill unlock tiers.

Lv Cost Power ATK DEF HP Troop ATK Troop DEF Troop HP Exp. Leth% Exp. HP% Expl. skill Exp. skill
1 5 289200 694.1 578.4 4338 231.4 192.8 1446 48.20% 48.20% 1 0
2 10 491640 1185.7 983.3 7374.6 395.2 327.8 2458.2 96.40% 96.40% 1 1
3 15 694080 1677.4 1388.2 10411.2 559.1 462.7 3470.4 144.60% 144.60% 2 1
4 20 896520 2178.6 1793 13447.8 723 597.7 4482.6 192.80% 192.80% 2 2
5 25 1098960 2670.3 2197.9 16484.4 886.9 732.6 5494.8 241% 241% 3 2
6 30 1301400 3161.9 2602.8 19521 1050.8 867.6 6507 289.20% 289.20% 3 3
7 35 1503840 3653.6 3007.7 22557.6 1214.6 1002.6 7519.2 337.40% 337.40% 4 3
8 40 1706280 4145.2 3412.6 25594.2 1378.5 1137.5 8531.4 385.60% 385.60% 4
9 45 1908720 4636.8 3817.4 28630.8 1542.4 1272.5 9543.6 433.80% 433.80%
10 50 2169000 5263.4 4338 32535 1754.5 1446 10845 482% 482% 5
Laceration
Exclusive Exploration Laceration
Using arrowheads reforged in the Undercity workshops, all damage dealt by Vulcanus now inflicts enhanced Bleed, dealing Attack*4–20% damage every 0.5s for 3s.
Values: 4% / 8% / 12% / 16% / 20%
Born King
Exclusive Expedition Born King
Vulcanus' sense of confidence and unstoppable momentum increases Rally Troops' Attack by 5–15%.
Values: 5% / 7.5% / 10% / 12.5% / 15%