Greg

Marksman hero · Generation 3

Greg

Legendary Marksman Gen 3 Exclusive Weapon
Type Marksman
Rarity Legendary
Generation Gen 3
Skills 8
Story 4 chapters
Exclusive weapon State Edict

Part of Generation 3 in Whiteout Survival.

Story

Chapter 1
From Greg's perspective, the frozen world is like a forest full of perils. Only the harshest environment can dehumanize one and bring out one's evil side the best. “That's why we need order,” he said. Greg tries to restore the order of the world with rationality and regulations, and he is devoted to maintaining the dignity of the law. As a judge, he is impartial and dedicated to his job, but he is often sabotaged by others be:
Chapter 2
Although the Solaris has fallen, Greg still defends the old law as usual. He understands that some of the old regulations are outdated, considering that the Edict protects the rights of the long-gone aristocrats. Nevertheless, there are no better options at the moment. Perhaps, Greg will accept the suggestion of the Dawn Alliance one day and help them put together a new Edict.
Chapter 3
Greg's ideology is very different from the vigilante Flint. Greg believes the desire for vengeance is no reason to bypass trials and proper judicial proceedings. Flint, on the other hand, would rather just burn Phaethon and all the despicable marauders to the ground. Although Flint is on Greg's list of wanted suspects, Greg has never laid a hand on Flint even when coming face-to-face with him.
Chapter 4
Sergey's story is the only thing that made Greg question his own commitment to strict jurisprudence. Did Sergey really deserve a death sentence for disobeying his superiors in an attempt to protect a City? Greg admitted, "If I was the judge that day, I do not know whether I should pass the sentence."

Stats progression

Expedition ATK and DEF bonuses for Marksman troops by star level, plus shard costs to upgrade.

Star level stats 30 stars · Marksman expedition

Percent bonuses apply to this hero’s Marksman troops on the map. Shards are the cost to reach the next star.

Star Exp. ATK% Exp. DEF% Shards
1 40.02% 40.02% 1
2 43.43% 43.43% 1
3 46.84% 46.84% 2
4 50.24% 50.24% 2
5 53.65% 53.65% 2
6 59.78% 59.78% 2
7 64.55% 64.55% 5
8 69.32% 69.32% 5
9 74.09% 74.09% 5
10 78.87% 78.87% 5
11 83.64% 83.64% 5
12 92.22% 92.22% 15
13 98.89% 98.89% 15
14 105.57% 105.57% 15
15 112.26% 112.26% 15
16 118.93% 118.93% 15
17 125.61% 125.61% 15
18 137.63% 137.63% 40
19 146.99% 146.99% 40
20 156.32% 156.32% 40
21 165.68% 165.68% 40
22 175.03% 175.03% 40
23 184.38% 184.38% 40
24 201.22% 201.22% 100
25 214.30% 214.30% 100
26 227.39% 227.39% 100
27 240.48% 240.48% 100
28 253.58% 253.58% 100
29 266.67% 266.67% 100
30 290.23% 290.23% 100

Skills

Exploration Skills

Active in exploration, city defense, and arena-style encounters.

Righteous Wind
Exploration Righteous Wind
Summons a cage from the sky, dealing Attack*160–224% damage to enemies within range and stunning them for 2s.
Area of Effect Damage Up: 160% / 176% / 192% / 208% / 224%
Poetic Justice
Exploration Poetic Justice
Puts an enemy target on trial and imposes punishment or gives commendation. Punishment will deal damage equal to Greg's Attack*220–300% to the target whereas commendation will restore Health equal to Greg's Attack*50% for the target.
Values: 220% / 240% / 260% / 280% / 300%
Fair Judgment
Exploration Fair Judgment
Let the enemies be severely punished for the crimes they have committed, increasing their damage taken by 10–30% for 3s.
Enemy Damage Taken Up: 10% / 15% / 20% / 25% / 30%

Expedition Skills

Active when this hero leads troops on the wilderness map.

Sword of Justice
Expedition Sword of Justice
Greg transforms our troops into a relentless sword of justice, granting a 20% chance of increasing damage dealt by 8–40% for all troops for 3 turns.
Values: 8% / 16% / 24% / 32% / 40%
Deterrence of Law
Expedition Deterrence of Law
Greg uses the authority of the law to intimidate enemies, granting all troops' attack a 20% chance of reducing enemy damage dealt by 10–50% for 2 turns.
Enemy Damage Down: 10% / 20% / 30% / 40% / 50%
Law and Order
Expedition+ Law and Order
Greg's faith in law and order uplifts everyone, increasing Health by 5–25% for all troops.
Health Up: 5% / 10% / 15% / 20% / 25%

Exclusive Weapon

State Edict
Exclusive State Edict

Greg’s exclusive weapon. Combat stats scale with weapon strength level.

Weapon strength levels 10 levels · cost & stats

Strength progression for Marksman: upgrade cost, combat stats, expedition Lethality/HP %, and exclusive skill unlock tiers.

Lv Cost Power ATK DEF HP Troop ATK Troop DEF Troop HP Exp. Leth% Exp. HP% Expl. skill Exp. skill
1 5 42000 100.8 84 630 33.6 28 210 7% 7% 1 0
2 10 71400 172.2 142.8 1071 57.4 47.6 357 14% 14% 1 1
3 15 100800 243.6 201.6 1512 81.2 67.2 504 21% 21% 2 1
4 20 130200 316.4 260.4 1953 105 86.8 651 28% 28% 2 2
5 25 159600 387.8 319.2 2394 128.8 106.4 798 35% 35% 3 2
6 30 189000 459.2 378 2835 152.6 126 945 42% 42% 3 3
7 35 218400 530.6 436.8 3276 176.4 145.6 1092 49% 49% 4 3
8 40 247800 602 495.6 3717 200.2 165.2 1239 56% 56% 4
9 45 277200 673.4 554.4 4158 224 184.8 1386 63% 63%
10 50 315000 764.4 630 4725 254.8 210 1575 70% 70% 5
Courtroom Order
Exclusive Exploration Courtroom Order
Greg silences and prevents the target from using skills for 3–5s (skills already cast are not affected), dealing Attack*220–300% damage.
Effect Duration: 3 / 3.5 / 4 / 4.5 / 5
Damage Up: 220% / 240% / 260% / 280% / 300%
Trumpet of Justice
Exclusive Expedition Trumpet of Justice
Greg mobilizes the army under the banner of justice and belief, increasing Rally Troops' Health by 5–15%.
Values: 5% / 7.5% / 10% / 12.5% / 15%