Gordon

Lancer hero · Generation 7

Gordon

Legendary Lancer Gen 7 Exclusive Weapon
Type Lancer
Rarity Legendary
Generation Gen 7
Skills 8
Story 4 chapters
Exclusive weapon Bonecrux Venom

Part of Generation 7 in Whiteout Survival.

Story

Chapter 1
Gordon is a terrifying presence despite his scholarly demeanor, particularly for those he deems not to have the best interests of the Tundra's civilians and its cities at heart. Plunderers and pillagers, in other words, have much to fear from Gordon's reputation as the "great poisoner of our time". The strongest shield and the toughest armor will do nothing against Gordon's weapon of choice: the slow toxin for the man he wishes to immobilize or elixir of pain for the man he wishes to torture without leaving a mark. Nor does the poison-resistant Gordon have anything to fear from his own devices. As Bahiti has noted with joy: "We should thank our lucky stars Gordon only deploys his unusual talents on those seeking to do harm."
Chapter 2
By day Gordon does nothing more adventurous than teaching, by which he shares his extraordinary scientific knowledge with the most brilliant minds of the next generation. His students have little to fear from the erudite professor who has killed thousands, because his reputation is improved by his teaching ability and charisma. It is only outside the city, against those threatening the lives of innocents, that Gordon exercises his peculiar poisons without mercy against the "locusts" as he describes them. And in so doing he becomes a madman, willing to deploy fast-acting poisons and deadly mists across every corner of the battlefield to asphyxiate those who do not "deserve" to live.
Chapter 3
Gordon's strange mix of elegance and rage can be traced back to his horrific experience as mayor of a wealthy city turned hellish wasteland through the efforts of Phaethon and Dr. Toxin Theodore. To Dr. Toxin, Phaethon represented the hole to his key of continued scientific experimentation, ideological differences notwithstanding. Dr. Toxin ordered a full-scale chemical bombardment. He had finally found his "experimental subjects." As mayor, Gordon was selected for special treatment—he was submerged in a cellar filled with a toxic goo of unknown effect. There he was left to rot for seven days and nights by cruel observers eager to understand more. It was seven days of pure torture.
Chapter 4
As the saying goes, "What doesn't kill you makes you stronger". This was certainly true in Gordon's case. Seven days later Gordon's experimenters had an answer: the chemical goo was painful, yes, but produced no long-lasting physical deformities. And when the Dawn Alliance finally wrested control of the ruins from Dr. Toxin's hands, Gordon was surprised to discover he was hardly injured and, unlike most other residents, remained of sound mind. Furthermore, his lengthy immersion seemed to have made him immune to many other common toxins as well. Gordon's life mission is now to inflict such horrors on Dr. Toxin Theodore as to horrify the world, yet his thirst for revenge has not twisted his mind beyond reason. He knows the past cannot be fixed, but feels a moral duty to prevent similar tragedies from occurring. Thus, Gordon has become a great crusader against the evil locusts and to "return their poison for poison".

Stats progression

Expedition ATK and DEF bonuses for Lancer troops by star level, plus shard costs to upgrade.

Star level stats 30 stars · Lancer expedition

Percent bonuses apply to this hero’s Lancer troops on the map. Shards are the cost to reach the next star.

Star Exp. ATK% Exp. DEF% Shards
1 89.70% 89.70% 1
2 97.34% 97.34% 1
3 104.97% 104.97% 2
4 112.61% 112.61% 2
5 120.25% 120.25% 2
6 134% 134% 2
7 144.69% 144.69% 5
8 155.38% 155.38% 5
9 166.07% 166.07% 5
10 176.77% 176.77% 5
11 187.46% 187.46% 5
12 206.70% 206.70% 15
13 221.65% 221.65% 15
14 236.63% 236.63% 15
15 251.62% 251.62% 15
16 266.56% 266.56% 15
17 281.55% 281.55% 15
18 308.49% 308.49% 40
19 329.45% 329.45% 40
20 350.38% 350.38% 40
21 371.35% 371.35% 40
22 392.31% 392.31% 40
23 413.27% 413.27% 40
24 451% 451% 100
25 480.32% 480.32% 100
26 509.67% 509.67% 100
27 539.01% 539.01% 100
28 568.36% 568.36% 100
29 597.71% 597.71% 100
30 650.52% 650.52% 100

Skills

Exploration Skills

Active in exploration, city defense, and arena-style encounters.

Poison Blast
Exploration Poison Blast
Gordon throws a vase that disintegrates into a toxic mist, dealing Attack*50–70% damage to nearby enemies every 0.5s for 3s.
Area of Effect Damage Up: 50% / 55% / 60% / 65% / 70%
Toxic Molotov
Exploration Toxic Molotov
Gordon hurls a chemical flask with precision and poisons the target, dealing Attack*25–35% damage every 0.5s and increasing its Damage Taken by 5–25% for 2s.
Damage Up: 25% / 27.5% / 30% / 32.5% / 35%
Enemy Damage Taken Up: 5% / 10% / 15% / 20% / 25%
Tolerization
Exploration Tolerization
Gordon's body has adapted to toxic over-exposure by generating new responses, increasing his Defense by 25–75%.
Defense Up: 25% / 37.5% / 50% / 62.5% / 75%

Expedition Skills

Active when this hero leads troops on the wilderness map.

Venom Infusion
Expedition Venom Infusion
Gordon dips Lancers' weapons in venom. Every 2 attacks, Lancers deal 20–100% extra damage and apply poison to the target for 1 turn. Poisoned enemies deal 4–20% less damage.
Damage Up: 20% / 40% / 60% / 80% / 100%
Enemy Damage Down: 4% / 8% / 12% / 16% / 20%
Chemical Terror
Expedition Chemical Terror
Gordon's envenomed weapons terrorizes the field, increasing Lancers' Damage Dealt by 30–150% and reducing Damage Dealt by 6–30% for all enemy troops for 1 turn, every 3 turns.
Damage Up: 30% / 60% / 90% / 120% / 150%
Enemy Damage Down: 6% / 12% / 18% / 24% / 30%
Toxic Release
Expedition+ Toxic Release
Gordon generates a defensive bio-toxic fog, confusing enemy frontline Infantry, increasing their Damage Taken by 6–30%, while blocking enemy Marksmen's line of sight to reduce their Damage Dealt by 6–30% for 2 turns every 4 turns.
Enemy Infantry Damage Taken Up: 6% / 12% / 18% / 24% / 30%
Enemy Marksman Damage Dealt Down: 6% / 12% / 18% / 24% / 30%

Exclusive Weapon

Bonecrux Venom
Exclusive Bonecrux Venom

Gordon’s exclusive weapon. Combat stats scale with weapon strength level.

Weapon strength levels 10 levels · cost & stats

Strength progression for Lancer: upgrade cost, combat stats, expedition Lethality/HP %, and exclusive skill unlock tiers.

Lv Cost Power ATK DEF HP Troop ATK Troop DEF Troop HP Exp. Leth% Exp. HP% Expl. skill Exp. skill
1 5 96300 192.6 192.6 1926 64.2 64.2 642 16.05% 16.05% 1 0
2 10 163710 327.4 327.4 3274.2 109.1 109.1 1091.4 32.10% 32.10% 1 1
3 15 231120 462.2 462.2 4622.4 154.1 154.1 1540.8 48.15% 48.15% 2 1
4 20 298530 597.1 597.1 5970.6 199 199 1990.2 64.20% 64.20% 2 2
5 25 365940 731.9 731.9 7318.8 244 244 2439.6 80.25% 80.25% 3 2
6 30 433350 866.7 866.7 8667 288.9 288.9 2889 96.30% 96.30% 3 3
7 35 500760 1001.5 1001.5 10015.2 333.8 333.8 3338.4 112.35% 112.35% 4 3
8 40 568170 1136.3 1136.3 11363.4 378.8 378.8 3787.8 128.40% 128.40% 4
9 45 635580 1271.2 1271.2 12711.6 423.7 423.7 4237.2 144.45% 144.45%
10 50 722250 1444.5 1444.5 14445 481.5 481.5 4815 160.50% 160.50% 5
Potion #1325
Exclusive Exploration Potion #1325
Gordon's chemical arsenal increases his Damage Dealt by 5–25% and reduces the Attack of poisoned targets by 15%.
Values: 5% / 10% / 15% / 20% / 25%
Bio Assault
Exclusive Expedition Bio Assault
Gordon privileges his allies with special envenomed weaponry, increasing Rally Squads' Lethality by 5–15%.
Values: 5% / 7.5% / 10% / 12.5% / 15%