Romulus

Military Advisor

Romulus

Expert Military Advisor

An outstanding commander who brings powerful bonuses in battles.

Type Military Advisor
Skills 4
Max Affinity 100
Max status Intimate

Story

Commander Romulus lived most of his life in a different world as a highly-decorated general in the old Solaris Empire's Royal Academy, a privileged leader with an upright reputation for integrity. Romulus' fall from grace happened not with the Great Chill, but much earlier. Over the years the nobility had become more powerful with the constant acquisition of land and titles, and one day Romulus woke up to find himself on their badcorated hero like Romulus was the same power that allowed them to crush the life out of the peasants. Impossible taxes sparked the flame of rebellion first in the hinterlands and then closer to the heart of empire. This rebellion was big enough to wake up even the sheltered aristocracy within their bubble of wealth. In the time of their desperation, the old King thought of his former general the Court had mistreated years ago.

Romulus returned at the head of an army of Loyalists and pitched camp against a vastly bigger army on the Rebel side. Romulus held the Rebels at bay for months, but soon realized his strategy was doomed to fail. The Rebel ranks kept increasing with discontented peasants as more and more Loyalists abandoned the cause. Battle was inevitable and, as expected, Romulus lost.

So the general, twice elevated and twice disgraced, was led away in chains as a prisoner of war.

Although an enemy of the Rebels, General Romulus had done nothing deserving of death. Many Rebels had once served under him, including the former student who currently commanded the main Rebel force. Romulus' chains were immediately removed and he was surprised to find he was being treated quite hospitably.

Romulus spent months captive in the Rebel camp as he pondered his situation. Why should he fight on behalf of corrupt nobles uninterested in improving the life of the people? If the Rebels were going to win, why should he be numbered with the royal transgressors? Sunfire Castle fell to the Rebels in weeks. The royal family was no more. Romulus decided that for the sake of the new government that must rise in its place he would take the position of advisor to the Rebel leader who now called himself "Chief".

Romulus found himself essentially a free man afterward, troubled only by one central question: what happened to the Aeetes? This was the brigade Romulus had founded and led for most of his career. Fearful of Romulus' unproven loyalty, the King had not allowed Romulus to return to his former command even when asked to fend off the Rebels. The Aeetes themselves were assigned as far away from Romulus as possible on the other side of the Imperial hinterland. Even the new Rebel government did not know what had happened to those Romulus once counted his closest friends.

Romulus has retreated from public life and in the twilight of his years wishes to embark on a new and potentially very dangerous quest: to find out what happened to his old brothers-in-arms.

Talent

Passive effect that scales with talent level (levels 1–11).

Commander's Crest
Talent Commander's Crest
Commander Romulus is an expert at large deployments, increasing heroes' Expedition Army size limit by 300–10000.
Deployment Capacity: 300 / 600 / 1000 / 1500 / 2000 / 3000 / 4000 / 5500 / 7000 / 8500 / 10000
Level scaling Lv 1–11

Values, Expert Sigil cost, and Learning XP by skill level. Some levels require higher Affinity or total skill power.

Lv Values Sigils Learning XP Requirement
1 300
2 600
3 1000
4 1500
5 2000
6 3000
7 4000
8 5500
9 7000
10 8500
11 10000

Affinity

Affinity levels run from 1 to 100 and are raised with Treks and gifts. Every 10 levels advances relationship status (Stranger → Intimate) for Expert Sigils and adds a larger troop bonus. Stats below combine the level bonus with the current relationship bonus. Affinity 100 unlocks Special Research.

Affinity levels Levels 1–100 · cost, advancement & stats

Affinity is the XP cost to reach that level. Advancement is Expert Sigils spent when relationship status increases (levels 10, 20, …, 100). Stats are total Troops Attack/Defense (or other troop stats) at that level.

Level Affinity Advancement Stats
1 1000 Troop Lethality +2.10%, Troop HP +2.10%
2 1100 Troop Lethality +2.20%, Troop HP +2.20%
3 1160 Troop Lethality +2.30%, Troop HP +2.30%
4 1210 Troop Lethality +2.40%, Troop HP +2.40%
5 1270 Troop Lethality +2.50%, Troop HP +2.50%
6 1320 Troop Lethality +2.60%, Troop HP +2.60%
7 1430 Troop Lethality +2.70%, Troop HP +2.70%
8 1540 Troop Lethality +2.80%, Troop HP +2.80%
9 1650 Troop Lethality +2.90%, Troop HP +2.90%
10 1760 20 Sigils - Acquaintance 1 Troop Lethality +3.80%, Troop HP +3.80%
11 1870 Troop Lethality +3.90%, Troop HP +3.90%
12 1980 Troop Lethality +4.00%, Troop HP +4.00%
13 2090 Troop Lethality +4.10%, Troop HP +4.10%
14 2200 Troop Lethality +4.20%, Troop HP +4.20%
15 2310 Troop Lethality +4.30%, Troop HP +4.30%
16 2420 Troop Lethality +4.40%, Troop HP +4.40%
17 2530 Troop Lethality +4.50%, Troop HP +4.50%
18 2640 Troop Lethality +4.60%, Troop HP +4.60%
19 2750 Troop Lethality +4.70%, Troop HP +4.70%
20 2860 40 Sigils - Acquaintance 2 Troop Lethality +5.60%, Troop HP +5.60%
21 2970 Troop Lethality +5.70%, Troop HP +5.70%
22 3080 Troop Lethality +5.80%, Troop HP +5.80%
23 3190 Troop Lethality +5.90%, Troop HP +5.90%
24 3300 Troop Lethality +6.00%, Troop HP +6.00%
25 3410 Troop Lethality +6.10%, Troop HP +6.10%
26 3520 Troop Lethality +6.20%, Troop HP +6.20%
27 3630 Troop Lethality +6.30%, Troop HP +6.30%
28 3740 Troop Lethality +6.40%, Troop HP +6.40%
29 3850 Troop Lethality +6.50%, Troop HP +6.50%
30 4020 80 Sigils - Acquaintance 3 Troop Lethality +7.40%, Troop HP +7.40%
31 4180 Troop Lethality +7.50%, Troop HP +7.50%
32 4350 Troop Lethality +7.60%, Troop HP +7.60%
33 4510 Troop Lethality +7.70%, Troop HP +7.70%
34 4680 Troop Lethality +7.80%, Troop HP +7.80%
35 4840 Troop Lethality +7.90%, Troop HP +7.90%
36 5010 Troop Lethality +8.00%, Troop HP +8.00%
37 5170 Troop Lethality +8.10%, Troop HP +8.10%
38 5340 Troop Lethality +8.20%, Troop HP +8.20%
39 5500 Troop Lethality +8.30%, Troop HP +8.30%
40 5720 120 Sigils - Casual 1 Troop Lethality +9.20%, Troop HP +9.20%
41 5940 Troop Lethality +9.30%, Troop HP +9.30%
42 6160 Troop Lethality +9.40%, Troop HP +9.40%
43 6380 Troop Lethality +9.50%, Troop HP +9.50%
44 6600 Troop Lethality +9.60%, Troop HP +9.60%
45 6820 Troop Lethality +9.70%, Troop HP +9.70%
46 7040 Troop Lethality +9.80%, Troop HP +9.80%
47 7260 Troop Lethality +9.90%, Troop HP +9.90%
48 7480 Troop Lethality +10.00%, Troop HP +10.00%
49 7700 Troop Lethality +10.10%, Troop HP +10.10%
50 7980 160 Sigils - Casual 2 Troop Lethality +6.20%, Troop HP +6.20%
51 8250 Troop Lethality +6.30%, Troop HP +6.30%
52 8530 Troop Lethality +6.40%, Troop HP +6.40%
53 8800 Troop Lethality +6.50%, Troop HP +6.50%
54 9080 Troop Lethality +6.60%, Troop HP +6.60%
55 9350 Troop Lethality +6.70%, Troop HP +6.70%
56 9630 Troop Lethality +6.80%, Troop HP +6.80%
57 9900 Troop Lethality +6.90%, Troop HP +6.90%
58 10180 Troop Lethality +7.00%, Troop HP +7.00%
59 10450 Troop Lethality +7.10%, Troop HP +7.10%
60 10730 200 Sigils - Casual 3 Troop Lethality +12.80%, Troop HP +12.80%
61 11000 Troop Lethality +12.90%, Troop HP +12.90%
62 11280 Troop Lethality +13.00%, Troop HP +13.00%
63 11550 Troop Lethality +13.10%, Troop HP +13.10%
64 11830 Troop Lethality +13.20%, Troop HP +13.20%
65 12100 Troop Lethality +13.30%, Troop HP +13.30%
66 12380 Troop Lethality +13.40%, Troop HP +13.40%
67 12650 Troop Lethality +13.50%, Troop HP +13.50%
68 12930 Troop Lethality +13.60%, Troop HP +13.60%
69 13200 Troop Lethality +13.70%, Troop HP +13.70%
70 13480 240 Sigils - Close 1 Troop Lethality +14.60%, Troop HP +14.60%
71 13750 Troop Lethality +14.70%, Troop HP +14.70%
72 14030 Troop Lethality +6.40%, Troop HP +6.40%
73 14300 Troop Lethality +14.90%, Troop HP +14.90%
74 14580 Troop Lethality +15.00%, Troop HP +15.00%
75 14850 Troop Lethality +15.10%, Troop HP +15.10%
76 15130 Troop Lethality +15.20%, Troop HP +15.20%
77 15400 Troop Lethality +15.30%, Troop HP +15.30%
78 15680 Troop Lethality +15.40%, Troop HP +15.40%
79 15950 Troop Lethality +15.50%, Troop HP +15.50%
80 16230 280 Sigils - Close 2 Troop Lethality +16.40%, Troop HP +16.40%
81 16500 Troop Lethality +16.50%, Troop HP +16.50%
82 16780 Troop Lethality +16.60%, Troop HP +16.60%
83 17050 Troop Lethality +16.70%, Troop HP +16.70%
84 17330 Troop Lethality +16.80%, Troop HP +16.80%
85 17600 Troop Lethality +16.90%, Troop HP +16.90%
86 17880 Troop Lethality +17.00%, Troop HP +17.00%
87 18150 Troop Lethality +17.10%, Troop HP +17.10%
88 18430 Troop Lethality +17.20%, Troop HP +17.20%
89 18700 Troop Lethality +17.30%, Troop HP +17.30%
90 18980 320 Sigils - Close 3 Troop Lethality +18.20%, Troop HP +18.20%
91 19250 Troop Lethality +18.30%, Troop HP +18.30%
92 19530 Troop Lethality +18.40%, Troop HP +18.40%
93 19800 Troop Lethality +18.50%, Troop HP +18.50%
94 20080 Troop Lethality +18.60%, Troop HP +18.60%
95 20350 Troop Lethality +18.70%, Troop HP +18.70%
96 20630 Troop Lethality +18.80%, Troop HP +18.80%
97 20900 Troop Lethality +18.90%, Troop HP +18.90%
98 21180 Troop Lethality +19.00%, Troop HP +19.00%
99 21450 Troop Lethality +19.10%, Troop HP +19.10%
100 21730 360 Sigils - Intimate Troop Lethality +20.00%, Troop HP +20.00%

Skills

Skills are trained at Dawn Academy. Higher levels cost Expert Sigils and Learning XP. Some levels also require higher Affinity or total skill power.

Call of War
Skill 1 Call of War
Romulus mobilizes to win, allowing free recruitment of 150–600 additional high-level troops from any Camp per day as well as an additional 1–10 Loyalty Tag(s) from the Enlistment Office.
Troops: 150 / 200 / 250 / 300 / 350 / 400 / 450 / 500 / 550 / 600
Loyalty Tag: 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10
Level scaling Lv 1–10 · unlocks from Affinity 2

Values, Expert Sigil cost, and Learning XP by skill level. Some levels require higher Affinity or total skill power.

Lv Values Sigils Learning XP Requirement
1 150 / 1 Affinity 2
2 200 / 2 300 30600
3 250 / 3 600 92400
4 300 / 4 900 185400
5 350 / 5 1200 309600 Affinity 4
6 400 / 6 1500 465000
7 450 / 7 1800 651600
8 500 / 8 2100 868800 Affinity 6
9 550 / 9 2400 1117200
10 600 / 10 2700 1396800 Affinity 8
Last Line
Skill 2 Last Line
Solaris' tactics didn't save the empire, but Romulus can rework them to protect you. Troops' Attack and Defense +0.5–10.
Troop Attack: 0.5 / 1 / 1.5 / 2 / 2.5 / 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5 / 7 / 7.5 / 8 / 8.5 / 9 / 9.5 / 10
Troop Defense: 0.5 / 1 / 1.5 / 2 / 2.5 / 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5 / 7 / 7.5 / 8 / 8.5 / 9 / 9.5 / 10
Level scaling Lv 1–20 · unlocks from Affinity 3

Values, Expert Sigil cost, and Learning XP by skill level. Some levels require higher Affinity or total skill power.

Lv Values Sigils Learning XP Requirement
1 0.5 / 0.5 Affinity 3
2 1 / 1 500 86400
3 1.5 / 1.5 1000 259200
4 2 / 2 1500 518400
5 2.5 / 2.5 2000 864000
6 3 / 3 2500 1296000 Affinity 4
7 3.5 / 3.5 3000 1814400
8 4 / 4 3500 2419200
9 4.5 / 4.5 4000 3110400
10 5 / 5 4500 3888000
11 5.5 / 5.5 5000 4752000 Affinity 6
12 6 / 6 5500 5702400
13 6.5 / 6.5 6000 6739200
14 7 / 7 7000 7948800
15 7.5 / 7.5 8000 9331200
16 8 / 8 8000 10713600 Affinity 8
17 8.5 / 8.5 9000 12268800
18 9 / 9 9000 13824000
19 9.5 / 9.5 10000 15552000
20 10 / 10 10000 17280000
Spirit of Aeetes
Skill 3 Spirit of Aeetes
The Aeetes may be gone, but their spirit lives on in Romulus and his men. Troops' Lethality and Health +0.5–10.
Stat 1: 0.5 / 1 / 1.5 / 2 / 2.5 / 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5 / 7 / 7.5 / 8 / 8.5 / 9 / 9.5 / 10
Stat 2: 0.5 / 1 / 1.5 / 2 / 2.5 / 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5 / 7 / 7.5 / 8 / 8.5 / 9 / 9.5 / 10
Level scaling Lv 1–20 · unlocks from Affinity 4

Values, Expert Sigil cost, and Learning XP by skill level. Some levels require higher Affinity or total skill power.

Lv Values Sigils Learning XP Requirement
1 0.5 / 0.5 Affinity 4
2 1 / 1 800 159000
3 1.5 / 1.5 1500 456600
4 2 / 2 2200 893400
5 2.5 / 2.5 3000 1489200
6 3 / 3 3800 2244000 Skill power 20
7 3.5 / 3.5 4500 3138000
8 4 / 4 5200 4171200
9 4.5 / 4.5 6000 5363400
10 5 / 5 6800 6714600
11 5.5 / 5.5 7500 8205000 Skill power 30
12 6 / 6 8200 9834000
13 6.5 / 6.5 9000 11622000
14 7 / 7 10500 13708200
15 7.5 / 7.5 12000 16092600
16 8 / 8 12000 18477000 Skill power 40
17 8.5 / 8.5 13500 21159600
18 9 / 9 13500 23842200
19 9.5 / 9.5 15000 26823000
20 10 / 10 15000 29803800 Skill power 50
One Heart
Skill 4 One Heart
Romulus has commanded armies far greater than those of today, enhancing your Rally Capacity by 5000–100000.
Rally Capacity: 5000 / 10000 / 15000 / 20000 / 25000 / 30000 / 35000 / 40000 / 45000 / 50000 / 55000 / 60000 / 65000 / 70000 / 75000 / 80000 / 85000 / 90000 / 95000 / 100000
Level scaling Lv 1–20 · unlocks from Affinity 5

Values, Expert Sigil cost, and Learning XP by skill level. Some levels require higher Affinity or total skill power.

Lv Values Sigils Learning XP Requirement
1 5000 Affinity 5
2 10000 800 179400
3 15000 1500 516000
4 20000 2200 1009800
5 25000 3000 1683600
6 30000 3800 2536800 Skill power 30
7 35000 4500 3547200
8 40000 5200 4714800
9 45000 6000 6062400
10 50000 6800 7590000
11 55000 7500 9274800 Skill power 45
12 60000 8200 11116800
13 65000 9000 13138200
14 70000 10500 15496800
15 75000 12000 18192000
16 80000 12000 20887200 Skill power 55
17 85000 13500 23919600
18 90000 13500 26952000
19 95000 15000 30321600
20 100000 15000 33691200 Skill power 69

Special Research

Special Research is available after reaching Affinity Level 100. Expert Sigils power each research; every 20 levels grants a path milestone buff.

Unlock Affinity Lv 100
Paths 3
Total researches 600
Total Sigils 6,000

How research works

  1. Unlocks at Affinity Level 100 (Intimate).
  2. Each research spends Expert Sigils and raises research level by 1.
  3. Every 20 research levels unlocks a milestone buff (10 milestones per path).
  4. Paths progress Proficient → Expert → Ultimate. Milestone order differs by path so totals land on different stats first.
  5. Research also adds Research Power used for some later upgrade gates.

Each path is 200 researches. Cost is 10 Sigils per research (2,000 per path · 6,000 for Proficient + Expert + Ultimate).

Research paths 3 paths · 6,000 Sigils total

Each path is a 200-level track. A milestone unlocks every 20 researches (10 per path). Paths award the same kinds of troop stats in different orders — check the totals column for what each path grants when finished.

Tree Path Tier Levels Researches Sigils / research Sigils total Path buff totals
1 Command Skill - Proficient Proficient 1–200 200 10 2,000 Troop ATK +1.8%, Troop DEF +1.8%, Troop Lethality +2.4%
1 Command Skill - Expert Expert 201–400 200 10 2,000 Troop ATK +1.8%, Troop DEF +2.4%, Troop Lethality +1.8%
1 Command Skill - Ultimate Ultimate 401–600 200 10 2,000 Troop ATK +2.4%, Troop DEF +1.8%, Troop Lethality +1.8%
Command Skill - Proficient milestones Proficient · 10 milestones · 2,000 Sigils

Research levels 1–200. Every 20 researches grants the next milestone buff below.

# Research Lv Buff Amount
1 20 Troop Lethality +0.6%
2 40 Troop DEF +0.6%
3 60 Troop ATK +0.6%
4 80 Troop Lethality +0.6%
5 100 Troop DEF +0.6%
6 120 Troop ATK +0.6%
7 140 Troop Lethality +0.6%
8 160 Troop DEF +0.6%
9 180 Troop ATK +0.6%
10 200 Troop Lethality +0.6%

Fully researched path total: Troop ATK +1.8%, Troop DEF +1.8%, Troop Lethality +2.4%

Command Skill - Expert milestones Expert · 10 milestones · 2,000 Sigils

Research levels 201–400. Every 20 researches grants the next milestone buff below.

# Research Lv Buff Amount
1 220 Troop DEF +0.6%
2 240 Troop ATK +0.6%
3 260 Troop Lethality +0.6%
4 280 Troop DEF +0.6%
5 300 Troop ATK +0.6%
6 320 Troop Lethality +0.6%
7 340 Troop DEF +0.6%
8 360 Troop ATK +0.6%
9 380 Troop Lethality +0.6%
10 400 Troop DEF +0.6%

Fully researched path total: Troop ATK +1.8%, Troop DEF +2.4%, Troop Lethality +1.8%

Command Skill - Ultimate milestones Ultimate · 10 milestones · 2,000 Sigils

Research levels 401–600. Every 20 researches grants the next milestone buff below.

# Research Lv Buff Amount
1 420 Troop ATK +0.6%
2 440 Troop Lethality +0.6%
3 460 Troop DEF +0.6%
4 480 Troop ATK +0.6%
5 500 Troop Lethality +0.6%
6 520 Troop DEF +0.6%
7 540 Troop ATK +0.6%
8 560 Troop Lethality +0.6%
9 580 Troop DEF +0.6%
10 600 Troop ATK +0.6%

Fully researched path total: Troop ATK +2.4%, Troop DEF +1.8%, Troop Lethality +1.8%