Fabian

Master Of Arms

Fabian

Expert Master Of Arms

Genius engineer Fabian brings many boons to Foundry Battle.

Type Master Of Arms
Skills 4
Max Affinity 100
Max status Intimate

Story

Fabian had already found his calling at the grand Imperial Foundry as a young engineer. Corrupt and decadent though the old Solaris Empire was, Fabian's instructors could still be amazed at the young man's extraordinary talent for applied science.

Ever the hothead, Fabian followed in the footsteps of his classmates to the Rebels when the evils of the nobility became too tyrannical to ignore. Here, talents nurtured by the Empire returned to them with devastating effectiveness thanks to the increasingly famous "Master of Arms" Fabian. The mostly older cohort of Imperial loyalists were sorely outmatched by the kind of firepower the young upstart was willing to bring onto the battlefield—especially when he went to test it himself.

After doing more than his fair share to bring down the old Empire under the combined weight of the peasants' anger, Fabian could have practically asked for anything from the new government. Instead, he left the Rebels at the peak of his fame to begin a much quieter, simpler life with his new family.

Months passed, then years, then a decade flew by in Fabian's happy family life in their cold new world. And then disaster! A sudden storm wiped out more than half of the inhabitants of Fabian's City, including his dear wife and children. There was no greater sorrow for Fabian than this. In the midst of raging despair, Fabian threw himself like a madman into his work: protecting survivors from other such calamities with his new inventions. Customers' orders began to flow. Skill created success. Success attracted attention. Attention attracted Fabian's wealthiest client yet, an old duke from the Solaris Empire who had since become a mighty Chief.

Fabian's new client seemed to have infinite money and ambitions to match: ideas of a fortress on wheels. One that could safely transport survivors through any kind of storm or hazard! As the Chief would often remind Fabian, only he was capable of creating such a life-saving marvel.

This was Fabian's grandest project. It only took several years and the invention of several new technologies before the grand "Typhon Tank" could be created. Tank by name, it may more accurately described as a fortress on treads. Imperial Foundry teachers would have cried to behold such a work of mechanical genius.

No sooner had Fabian handed his Typhon over to the duke did he discover the awful truth: he was no City Chief, but a senior officer in Phaethon's tyrannical army. And what he had handed over were the keys to destroying any City on the Tundra, a wonder weapon to transform Phaethon into an indestructible whirlwind of suffering. Fabian had committed a terrible wrong. Surely he had not helped the Rebels take down an empire only to cement the dominance of their evil kin decades later?

It was reason enough for Fabian to throw himself into the development of new and more powerful weapons which, unlike the Typhon, are less capable of large-scale death and destruction. His latest passion projects include armor-piercing artillery and bombs of all kinds. For Fabian has vowed to undo his latest and greatest mistake. Yet some might say what he really needs is a brave and just Chief willing to partner with this strange inventor.

Talent

Passive effect that scales with talent level (levels 1–11).

Craftsman of War
Talent Craftsman of War
Fabian's mighty weapons grant all troops in Foundry Battle and Tundra Arms League +2–30% Attack and +2–30% Defense.
Troop Attack: 2% / 4% / 6% / 9% / 12% / 15% / 18% / 21% / 24% / 27% / 30%
Troop Defense: 2% / 4% / 6% / 9% / 12% / 15% / 18% / 21% / 24% / 27% / 30%
Level scaling Lv 1–11

Values, Expert Sigil cost, and Learning XP by skill level. Some levels require higher Affinity or total skill power.

Lv Values Sigils Learning XP Requirement
1 2% / 2%
2 4% / 4%
3 6% / 6%
4 9% / 9%
5 12% / 12%
6 15% / 15%
7 18% / 18%
8 21% / 21%
9 24% / 24%
10 27% / 27%
11 30% / 30%

Affinity

Affinity levels run from 1 to 100 and are raised with Treks and gifts. Every 10 levels advances relationship status (Stranger → Intimate) for Expert Sigils and adds a larger troop bonus. Stats below combine the level bonus with the current relationship bonus. Affinity 100 unlocks Special Research.

Affinity levels Levels 1–100 · cost, advancement & stats

Affinity is the XP cost to reach that level. Advancement is Expert Sigils spent when relationship status increases (levels 10, 20, …, 100). Stats are total Troops Attack/Defense (or other troop stats) at that level.

Level Affinity Advancement Stats
1 1000 Troop Lethality +1.58%, Troop HP +1.58%
2 1000 Troop Lethality +1.65%, Troop HP +1.65%
3 1050 Troop Lethality +1.73%, Troop HP +1.73%
4 1100 Troop Lethality +1.80%, Troop HP +1.80%
5 1150 Troop Lethality +1.88%, Troop HP +1.88%
6 1200 Troop Lethality +1.95%, Troop HP +1.95%
7 1300 Troop Lethality +2.03%, Troop HP +2.03%
8 1400 Troop Lethality +2.10%, Troop HP +2.10%
9 1500 Troop Lethality +2.18%, Troop HP +2.18%
10 1600 12 Sigils - Acquaintance 1 Troop Lethality +2.85%, Troop HP +2.85%
11 1700 Troop Lethality +2.93%, Troop HP +2.93%
12 1800 Troop Lethality +3.00%, Troop HP +3.00%
13 1900 Troop Lethality +3.08%, Troop HP +3.08%
14 2000 Troop Lethality +3.15%, Troop HP +3.15%
15 2100 Troop Lethality +3.23%, Troop HP +3.23%
16 2200 Troop Lethality +3.30%, Troop HP +3.30%
17 2300 Troop Lethality +3.38%, Troop HP +3.38%
18 2400 Troop Lethality +3.45%, Troop HP +3.45%
19 2500 Troop Lethality +3.53%, Troop HP +3.53%
20 2600 24 Sigils - Acquaintance 2 Troop Lethality +4.20%, Troop HP +4.20%
21 2700 Troop Lethality +4.28%, Troop HP +4.28%
22 2800 Troop Lethality +4.35%, Troop HP +4.35%
23 2900 Troop Lethality +4.43%, Troop HP +4.43%
24 3000 Troop Lethality +4.50%, Troop HP +4.50%
25 3100 Troop Lethality +4.58%, Troop HP +4.58%
26 3200 Troop Lethality +4.65%, Troop HP +4.65%
27 3300 Troop Lethality +4.73%, Troop HP +4.73%
28 3400 Troop Lethality +4.80%, Troop HP +4.80%
29 3500 Troop Lethality +4.88%, Troop HP +4.88%
30 3650 36 Sigils - Acquaintance 3 Troop Lethality +5.55%, Troop HP +5.55%
31 3800 Troop Lethality +5.63%, Troop HP +5.63%
32 3950 Troop Lethality +5.70%, Troop HP +5.70%
33 4100 Troop Lethality +5.78%, Troop HP +5.78%
34 4250 Troop Lethality +5.85%, Troop HP +5.85%
35 4400 Troop Lethality +5.93%, Troop HP +5.93%
36 4550 Troop Lethality +6.00%, Troop HP +6.00%
37 4700 Troop Lethality +6.08%, Troop HP +6.08%
38 4850 Troop Lethality +6.15%, Troop HP +6.15%
39 5000 Troop Lethality +6.23%, Troop HP +6.23%
40 5200 48 Sigils - Casual 1 Troop Lethality +6.90%, Troop HP +6.90%
41 5400 Troop Lethality +6.98%, Troop HP +6.98%
42 5600 Troop Lethality +7.05%, Troop HP +7.05%
43 5800 Troop Lethality +7.13%, Troop HP +7.13%
44 6000 Troop Lethality +7.20%, Troop HP +7.20%
45 6200 Troop Lethality +7.28%, Troop HP +7.28%
46 6400 Troop Lethality +7.35%, Troop HP +7.35%
47 6600 Troop Lethality +7.43%, Troop HP +7.43%
48 6800 Troop Lethality +7.50%, Troop HP +7.50%
49 7000 Troop Lethality +7.58%, Troop HP +7.58%
50 7250 60 Sigils - Casual 2 Troop Lethality +8.25%, Troop HP +8.25%
51 7500 Troop Lethality +8.33%, Troop HP +8.33%
52 7750 Troop Lethality +8.40%, Troop HP +8.40%
53 8000 Troop Lethality +8.48%, Troop HP +8.48%
54 8250 Troop Lethality +8.55%, Troop HP +8.55%
55 8500 Troop Lethality +8.63%, Troop HP +8.63%
56 8750 Troop Lethality +8.70%, Troop HP +8.70%
57 9000 Troop Lethality +8.78%, Troop HP +8.78%
58 9250 Troop Lethality +8.85%, Troop HP +8.85%
59 9500 Troop Lethality +8.93%, Troop HP +8.93%
60 9750 72 Sigils - Casual 3 Troop Lethality +9.60%, Troop HP +9.60%
61 10000 Troop Lethality +9.68%, Troop HP +9.68%
62 10250 Troop Lethality +9.75%, Troop HP +9.75%
63 10500 Troop Lethality +9.83%, Troop HP +9.83%
64 10750 Troop Lethality +9.90%, Troop HP +9.90%
65 11000 Troop Lethality +9.98%, Troop HP +9.98%
66 11250 Troop Lethality +10.05%, Troop HP +10.05%
67 11500 Troop Lethality +10.13%, Troop HP +10.13%
68 11750 Troop Lethality +10.20%, Troop HP +10.20%
69 12000 Troop Lethality +10.28%, Troop HP +10.28%
70 12250 84 Sigils - Close 1 Troop Lethality +6.15%, Troop HP +6.15%
71 12500 Troop Lethality +6.23%, Troop HP +6.23%
72 12750 Troop Lethality +6.30%, Troop HP +6.30%
73 13000 Troop Lethality +6.38%, Troop HP +6.38%
74 13250 Troop Lethality +6.45%, Troop HP +6.45%
75 13500 Troop Lethality +6.53%, Troop HP +6.53%
76 13750 Troop Lethality +6.60%, Troop HP +6.60%
77 14000 Troop Lethality +6.68%, Troop HP +6.68%
78 14250 Troop Lethality +6.75%, Troop HP +6.75%
79 14500 Troop Lethality +6.83%, Troop HP +6.83%
80 14750 96 Sigils - Close 2 Troop Lethality +12.30%, Troop HP +12.30%
81 15000 Troop Lethality +12.38%, Troop HP +12.38%
82 15250 Troop Lethality +12.45%, Troop HP +12.45%
83 15500 Troop Lethality +12.53%, Troop HP +12.53%
84 15750 Troop Lethality +12.60%, Troop HP +12.60%
85 16000 Troop Lethality +12.68%, Troop HP +12.68%
86 16250 Troop Lethality +12.75%, Troop HP +12.75%
87 16500 Troop Lethality +12.83%, Troop HP +12.83%
88 16750 Troop Lethality +12.90%, Troop HP +12.90%
89 17000 Troop Lethality +12.98%, Troop HP +12.98%
90 17250 108 Sigils - Close 3 Troop Lethality +13.65%, Troop HP +13.65%
91 17500 Troop Lethality +13.73%, Troop HP +13.73%
92 17750 Troop Lethality +13.80%, Troop HP +13.80%
93 18000 Troop Lethality +13.88%, Troop HP +13.88%
94 18250 Troop Lethality +13.95%, Troop HP +13.95%
95 18500 Troop Lethality +14.03%, Troop HP +14.03%
96 18750 Troop Lethality +14.10%, Troop HP +14.10%
97 19000 Troop Lethality +14.18%, Troop HP +14.18%
98 19250 Troop Lethality +14.25%, Troop HP +14.25%
99 19500 Troop Lethality +14.33%, Troop HP +14.33%
100 19750 120 Sigils - Intimate Troop Lethality +6.60%, Troop HP +6.60%

Skills

Skills are trained at Dawn Academy. Higher levels cost Expert Sigils and Learning XP. Some levels also require higher Affinity or total skill power.

Salvager
Skill 1 Salvager
Metals from the field of war can be salvaged into coinage. Arsenal Tokens +10–100% at tally.
Arsenal Tokens Up: 10% / 20% / 30% / 40% / 50% / 60% / 70% / 80% / 90% / 100%
Level scaling Lv 1–10 · unlocks from Affinity 2

Values, Expert Sigil cost, and Learning XP by skill level. Some levels require higher Affinity or total skill power.

Lv Values Sigils Learning XP Requirement
1 10% Affinity 2
2 20% 300 25800
3 30% 600 77400
4 40% 900 154800
5 50% 1200 258000 Affinity 4
6 60% 1500 387600
7 70% 1800 543000
8 80% 2100 724200 Affinity 6
9 90% 2400 931200
10 100% 2700 1164000 Affinity 8
Crisis Rescue
Skill 2 Crisis Rescue
Fabian is a medically-minded armorer. His first aid team allows instant recovery of 100000–1000000 troops each Foundry Battle and Tundra Arms League.
Free Heals: 100000 / 200000 / 300000 / 400000 / 500000 / 600000 / 700000 / 800000 / 900000 / 1000000
Level scaling Lv 1–10 · unlocks from Affinity 3

Values, Expert Sigil cost, and Learning XP by skill level. Some levels require higher Affinity or total skill power.

Lv Values Sigils Learning XP Requirement
1 100000 Affinity 3
2 200000 500 53400
3 300000 1000 160800
4 400000 1500 321600
5 500000 2000 536400 Affinity 5
6 600000 2500 805200
7 700000 3000 1127400
8 800000 3500 1503600 Affinity 7
9 900000 4000 1933200
10 1000000 4500 2416800 Affinity 9
Heightened Firepower
Skill 3 Heightened Firepower
Fabian's custom gear grants Foundry Battle and Tundra Arms League troops +1.5–30% Lethality and +1.5–30% Health.
Stat 1: 1.5% / 3% / 4.5% / 6% / 7.5% / 9% / 10.5% / 12% / 13.5% / 15% / 16.5% / 18% / 19.5% / 21% / 22.5% / 24% / 25.5% / 27% / 28.5% / 30%
Stat 2: 1.5% / 3% / 4.5% / 6% / 7.5% / 9% / 10.5% / 12% / 13.5% / 15% / 16.5% / 18% / 19.5% / 21% / 22.5% / 24% / 25.5% / 27% / 28.5% / 30%
Level scaling Lv 1–20 · unlocks from Affinity 4

Values, Expert Sigil cost, and Learning XP by skill level. Some levels require higher Affinity or total skill power.

Lv Values Sigils Learning XP Requirement
1 1.5% / 1.5% Affinity 4
2 3% / 3% 200 27600
3 4.5% / 4.5% 500 96600
4 6% / 6% 700 193200
5 7.5% / 7.5% 1000 331200
6 9% / 9% 1200 496800 Skill power 16
7 10.5% / 10.5% 1500 703800
8 12% / 12% 1700 938400
9 13.5% / 13.5% 2000 1214400
10 15% / 15% 2300 1532400
11 16.5% / 16.5% 2500 1878000 Skill power 24
12 18% / 18% 2700 2251200
13 19.5% / 19.5% 3000 2665800
14 21% / 21% 3500 3149400
15 22.5% / 22.5% 4000 3702000
16 24% / 24% 4000 4254600 Skill power 32
17 25.5% / 25.5% 4500 4876200
18 27% / 27% 4500 5497800
19 28.5% / 28.5% 5100 6202800
20 30% / 30% 5100 6907800 Skill power 40
Battle Bulwark
Skill 4 Battle Bulwark
Weapons production is a subset of Fabian's expertise, giving squads greater focus in Foundry Battle and Tundra Arms League with +7500–150000 Rally Capacity.
Rally Capacity: 7500 / 15000 / 22500 / 30000 / 37500 / 45000 / 52500 / 60000 / 67500 / 75000 / 82500 / 90000 / 97500 / 105000 / 112500 / 120000 / 127500 / 135000 / 142500 / 150000
Level scaling Lv 1–20 · unlocks from Affinity 5

Values, Expert Sigil cost, and Learning XP by skill level. Some levels require higher Affinity or total skill power.

Lv Values Sigils Learning XP Requirement
1 7500 Affinity 5
2 15000 300 46200
3 22500 700 154800
4 30000 1000 310200
5 37500 1400 527400
6 45000 1800 807000 Skill power 24
7 52500 2100 1133400
8 60000 2400 1506600
9 67500 2800 1941600
10 75000 3200 2439000
11 82500 3500 2983200 Skill power 36
12 90000 3800 3574200
13 97500 4200 4227000
14 105000 4900 4989000
15 112500 5700 5875200
16 120000 5700 6761400 Skill power 48
17 127500 6400 7756200
18 135000 6400 8751000
19 142500 7100 9855000
20 150000 7100 10959000 Skill power 59

Special Research

Special Research is available after reaching Affinity Level 100. Expert Sigils power each research; every 20 levels grants a path milestone buff.

Unlock Affinity Lv 100
Paths 3
Total researches 600
Total Sigils 6,000

How research works

  1. Unlocks at Affinity Level 100 (Intimate).
  2. Each research spends Expert Sigils and raises research level by 1.
  3. Every 20 research levels unlocks a milestone buff (10 milestones per path).
  4. Paths progress Proficient → Expert → Ultimate. Milestone order differs by path so totals land on different stats first.
  5. Research also adds Research Power used for some later upgrade gates.

Each path is 200 researches. Cost is 10 Sigils per research (2,000 per path · 6,000 for Proficient + Expert + Ultimate).

Research paths 3 paths · 6,000 Sigils total

Each path is a 200-level track. A milestone unlocks every 20 researches (10 per path). Paths award the same kinds of troop stats in different orders — check the totals column for what each path grants when finished.

Tree Path Tier Levels Researches Sigils / research Sigils total Path buff totals
1 Armament Skill - Proficient Proficient 1–200 200 10 2,000 Troop DEF +2.4%, Troop Lethality +1.8%, Troop HP +1.8%
1 Armament Skill - Expert Expert 201–400 200 10 2,000 Troop DEF +1.8%, Troop Lethality +2.4%, Troop HP +1.8%
1 Armament Skill - Ultimate Ultimate 401–600 200 10 2,000 Troop DEF +1.8%, Troop Lethality +1.8%, Troop HP +2.4%
Armament Skill - Proficient milestones Proficient · 10 milestones · 2,000 Sigils

Research levels 1–200. Every 20 researches grants the next milestone buff below.

# Research Lv Buff Amount
1 20 Troop DEF +0.6%
2 40 Troop Lethality +0.6%
3 60 Troop HP +0.6%
4 80 Troop DEF +0.6%
5 100 Troop Lethality +0.6%
6 120 Troop HP +0.6%
7 140 Troop DEF +0.6%
8 160 Troop Lethality +0.6%
9 180 Troop HP +0.6%
10 200 Troop DEF +0.6%

Fully researched path total: Troop DEF +2.4%, Troop Lethality +1.8%, Troop HP +1.8%

Armament Skill - Expert milestones Expert · 10 milestones · 2,000 Sigils

Research levels 201–400. Every 20 researches grants the next milestone buff below.

# Research Lv Buff Amount
1 220 Troop Lethality +0.6%
2 240 Troop HP +0.6%
3 260 Troop DEF +0.6%
4 280 Troop Lethality +0.6%
5 300 Troop HP +0.6%
6 320 Troop DEF +0.6%
7 340 Troop Lethality +0.6%
8 360 Troop HP +0.6%
9 380 Troop DEF +0.6%
10 400 Troop Lethality +0.6%

Fully researched path total: Troop DEF +1.8%, Troop Lethality +2.4%, Troop HP +1.8%

Armament Skill - Ultimate milestones Ultimate · 10 milestones · 2,000 Sigils

Research levels 401–600. Every 20 researches grants the next milestone buff below.

# Research Lv Buff Amount
1 420 Troop HP +0.6%
2 440 Troop DEF +0.6%
3 460 Troop Lethality +0.6%
4 480 Troop HP +0.6%
5 500 Troop DEF +0.6%
6 520 Troop Lethality +0.6%
7 540 Troop HP +0.6%
8 560 Troop DEF +0.6%
9 580 Troop Lethality +0.6%
10 600 Troop HP +0.6%

Fully researched path total: Troop DEF +1.8%, Troop Lethality +1.8%, Troop HP +2.4%